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cpp-coding-standards

C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

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cpp-coding-standards
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C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
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{"origin":"ECC"}
# C++ Coding Standards (C++ Core Guidelines) Comprehensive coding standards for modern C++ (C++17/20/23) derived from the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines). Enforces type safety, resource safety, immutability, and clarity. ## When to Use - Writing new C++ code (classes, functions, templates) - Reviewing or refactoring existing C++ code - Making architectural decisions in C++ projects - Enforcing consistent style across a C++ codebase - Choosing between language features (e.g., `enum` vs `enum class`, raw pointer vs smart pointer) ### When NOT to Use - Non-C++ projects - Legacy C codebases that cannot adopt modern C++ features - Embedded/bare-metal contexts where specific guidelines conflict with hardware constraints (adapt selectively) ## Cross-Cutting Principles These themes recur across the entire guidelines and form the foundation: 1. **RAII everywhere** (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime 2. **Immutability by default** (P.10, Con.1-5, ES.25): Start with `const`/`constexpr`; mutability is the exception 3. **Type safety** (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time 4. **Express intent** (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose 5. **Minimize complexity** (F.2-3, ES.5, Per.4-5): Simple code is correct code 6. **Value semantics over pointer semantics** (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects ## Philosophy & Interfaces (P.*, I.*) ### Key Rules | Rule | Summary | |------|---------| | **P.1** | Express ideas directly in code | | **P.3** | Express intent | | **P.4** | Ideally, a program should be statically type safe | | **P.5** | Prefer compile-time checking to run-time checking | | **P.8** | Don't leak any resources | | **P.10** | Prefer immutable data to mutable data | | **I.1** | Make interfaces explicit | | **I.2** | Avoid non-const global variables | | **I.4** | Make interfaces precisely and strongly typed | | **I.11** | Never transfer ownership by a raw pointer or reference | | **I.23** | Keep the number of function arguments low | ### DO ```cpp // P.10 + I.4: Immutable, strongly typed interface struct Temperature { double kelvin; }; Temperature boil(const Temperature& water); ``` ### DON'T ```cpp // Weak interface: unclear ownership, unclear units double boil(double* temp); // Non-const global variable int g_counter = 0; // I.2 violation ``` ## Functions (F.*) ### Key Rules | Rule | Summary | |------|---------| | **F.1** | Package meaningful operations as carefully named functions | | **F.2** | A function should perform a single logical operation | | **F.3** | Keep functions short and simple | | **F.4** | If a function might be evaluated at compile time, declare it `constexpr` | | **F.6** | If your function must not throw, declare it `noexcept` | | **F.8** | Prefer pure functions | | **F.16** | For "in" parameters, pass cheaply-copied types by value and others by `const&` | | **F.20** | For "out" values, prefer return values to output parameters | | **F.21** | To return multiple "out" values, prefer returning a struct | | **F.43** | Never return a pointer or reference to a local object | ### Parameter Passing ```cpp // F.16: Cheap types by value, others by const& void print(int x); // cheap: by value void analyze(const std::string& data); // expensive: by const& void transform(std::string s); // sink: by value (will move) // F.20 + F.21: Return values, not output parameters struct ParseResult { std::string token; int position; }; ParseResult parse(std::string_view input); // GOOD: return struct // BAD: output parameters void parse(std::string_view input, std::string& token, int& pos); // avoid this ``` ### Pure Functions and constexpr ```cpp // F.4 + F.8: Pure, constexpr where possible constexpr int factorial(int n) noexcept { return (n <= 1) ? 1 : n * factorial(n - 1); } static_assert(factorial(5) == 120); ``` ### Anti-Patterns - Returning `T&&` from functions (F.45) - Using `va_arg` / C-style variadics (F.55) - Capturing by reference in lambdas passed to other threads (F.53) - Returning `const T` which inhibits move semantics (F.49) ## Classes & Class Hierarchies (C.*) ### Key Rules | Rule | Summary | |------|---------| | **C.2** | Use `class` if invariant exists; `struct` if data members vary independently | | **C.9** | Minimize exposure of members | | **C.20** | If you can avoid defining default operations, do (Rule of Zero) | | **C.21** | If you define or `=delete` any copy/move/destructor, handle them all (Rule of Five) | | **C.35** | Base class destructor: public virtual or protected non-virtual | | **C.41** | A constructor should create a fully initialized object | | **C.46** | Declare single-argument constructors `explicit` | | **C.67** | A polymorphic class should suppress public copy/move | | **C.128** | Virtual functions: specify exactly one of `virtual`, `override`, or `final` | ### Rule of Zero ```cpp // C.20: Let the compiler generate special members struct Employee { std::string name; std::string department; int id; // No destructor, copy/move constructors, or assignment operators needed }; ``` ### Rule of Five ```cpp // C.21: If you must manage a resource, define all five class Buffer { public: explicit Buffer(std::size_t size) : data_(std::make_unique<char[]>(size)), size_(size) {} ~Buffer() = default; Buffer(const Buffer& other) : data_(std::make_unique<char[]>(other.size_)), size_(other.size_) { std::copy_n(other.data_.get(), size_, data_.get()); } Buffer& operator=(const Buffer& other) { if (this != &other) { auto new_data = std::make_unique<char[]>(other.size_); std::copy_n(other.data_.get(), other.size_, new_data.get()); data_ = std::move(new_data); size_ = other.size_; } return *this; } Buffer(Buffer&&) noexcept = default; Buffer& operator=(Buffer&&) noexcept = default; private: std::unique_ptr<char[]> data_; std::size_t size_; }; ``` ### Class Hierarchy ```cpp // C.35 + C.128: Virtual destructor, use override class Shape { public: virtual ~Shape() = default; virtual double area() const = 0; // C.121: pure interface }; class Circle : public Shape { public: explicit Circle(double r) : radius_(r) {} double area() const override { return 3.14159 * radius_ * radius_; } private: double radius_; }; ``` ### Anti-Patterns - Calling virtual functions in constructors/destructors (C.82) - Using `memset`/`memcpy` on non-trivial types (C.90) - Providing different default arguments for virtual function and overrider (C.140) - Making data members `const` or references, which suppresses move/copy (C.12) ## Resource Management (R.*) ### Key Rules | Rule | Summary | |------|---------| | **R.1** | Manage resources automatically using RAII | | **R.3** | A raw pointer (`T*`) is non-owning | | **R.5** | Prefer scoped objects; don't heap-allocate unnecessarily | | **R.10** | Avoid `malloc()`/`free()` | | **R.11** | Avoid calling `new` and `delete` explicitly | | **R.20** | Use `unique_ptr` or `shared_ptr` to represent ownership | | **R.21** | Prefer `unique_ptr` over `shared_ptr` unless sharing ownership | | **R.22** | Use `make_shared()` to make `shared_ptr`s | ### Smart Pointer Usage ```cpp // R.11 + R.20 + R.21: RAII with smart pointers auto widget = std::make_unique<Widget>("config"); // unique ownership auto cache = std::make_shared<Cache>(1024); // shared ownership // R.3: Raw pointer = non-owning observer void render(const Widget* w) { // does NOT own w if (w) w->draw(); } render(widget.get()); ``` ### RAII Pattern ```cpp // R.1: Resource acquisition is initialization class FileHandle { public: explicit FileHandle(const std::string& path) : handle_(std::fopen(path.c_str(), "r")) { if (!handle_) throw std::runtime_error("Failed to open: " + path); } ~FileHandle() { if (handle_) std::fclose(handle_); } FileHandle(const FileHandle&) = delete; FileHandle& operator=(const FileHandle&) = delete; FileHandle(FileHandle&& other) noexcept : handle_(std::exchange(other.handle_, nullptr)) {} FileHandle& operator=(FileHandle&& other) noexcept { if (this != &other) { if (handle_) std::fclose(handle_); handle_ = std::exchange(other.handle_, nullptr); } return *this; } private: std::FILE* handle_; }; ``` ### Anti-Patterns - Naked `new`/`delete` (R.11) - `malloc()`/`free()` in C++ code (R.10) - Multiple resource allocations in a single expression (R.13 -- exception safety hazard) - `shared_ptr` where `unique_ptr` suffices (R.21) ## Expressions & Statements (ES.*) ### Key Rules | Rule | Summary | |------|---------| | **ES.5** | Keep scopes small | | **ES.20** | Always initialize an object | | **ES.23** | Prefer `{}` initializer syntax | | **ES.25** | Declare objects `const` or `constexpr` unless modification is intended | | **ES.28** | Use lambdas for complex initialization of `const` variables | | **ES.45** | Avoid magic constants; use symbolic constants | | **ES.46** | Avoid narrowing/lossy arithmetic conversions | | **ES.47** | Use `nullptr` rather than `0` or `NULL` | | **ES.48** | Avoid casts | | **ES.50** | Don't cast away `const` | ### Initialization ```cpp // ES.20 + ES.23 + ES.25: Always initialize, prefer {}, default to const const int max_retries{3}; const std::string name{"widget"}; const std::vector<int> primes{2, 3, 5, 7, 11}; // ES.28: Lambda for complex const initialization const auto config = [&] { Config c; c.timeout = std::chrono::seconds{30}; c.retries = max_retries; c.verbose = debug_mode; return c; }(); ``` ### Anti-Patterns - Uninitialized variables (ES.20)
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