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health
Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Assess what actions are realistically available under environment, time, distance, access, money, body, and social constraints.
Maintain sleep-wake rhythm, circadian alertness, appetite rhythm, and chronotype-sensitive daily timing.
Produce emotion.json and intention.json from workspace context.
Model conversation intent, speech style, turn-taking, listening, repair, and nonverbal cues. Use before or after social interaction, dialogue, negotiation, apology, request, gossip, or conflict.
Apply cultural values, etiquette, rituals, symbols, taboos, and local meaning to perception and decisions.
Maintain self-concept, social identity, roles, values, status concerns, and identity threats. Use when behavior depends on who the agent thinks it is or how it is seen.
| name | health |
| description | Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing. |
Maintain health as a slow-moving background state that affects energy, mood, mobility, appetite, social behavior, and plan feasibility.
Combine symptoms, prior health, physiology, stress, recovery, exercise, medication, and memory evidence to update acute and chronic health effects in state/health.json.
Research basis: references/research_basis.md.
Use this skill when the agent is sick, injured, exhausted, exercising, recovering, taking medication, under chronic stress, or making health-related choices.
state/observation.txt, state/health.json, state/physiology.json, state/routine.json, state/memory.jsonl, and profile context if present.Write state/health.json.
{
"overall_health": 0.82,
"acute_symptoms": {
"pain": 0.0,
"illness": 0.1,
"nausea": 0.0
},
"chronic_factors": {
"fitness": 0.56,
"stress_burden": 0.34,
"recovery_capacity": 0.68
},
"behavior_effects": {
"mobility_limit": 0.05,
"appetite_modifier": -0.02,
"social_withdrawal": 0.1,
"perceived_control_modifier": -0.04
}
}
Health should change slowly unless there is an acute event. Do not make every tired state an illness. Distinguish ordinary fatigue from sickness, pain, and chronic burden.