Skip to main content

effort-reduction

Reduce friction and effort in an offer to increase its perceived value. Use when users feel overwhelmed, drop-off is high, or the offer feels too complex. Maps friction points, removes unnecessary steps, adds templates, and suggests automation and done-for-you elements.

설치로 이동

소스 정보

저장소
alexsmedile/hormozi-skills
최근 소스 활동
2026년 4월 14일 21:59
감지된 SKILL.md 언어
영어
스타
171
포크
33

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
effort-reduction
description
Reduce friction and effort in an offer to increase its perceived value. Use when users feel overwhelmed, drop-off is high, or the offer feels too complex. Maps friction points, removes unnecessary steps, adds templates, and suggests automation and done-for-you elements.
# Skill: Effort Reduction (Friction Killer) ## Purpose Reduce how hard the offer feels to complete. This skill lowers: - effort - confusion - overwhelm - required discipline It directly improves: Effort & Sacrifice ↓ → Value ↑ The goal: make the offer feel **easy to start, easy to follow, easy to finish**. --- ## When to Use Activate this skill when: - users feel overwhelmed - drop-off is high after purchase - execution requires too many steps - customers need “motivation” to continue - the offer feels complex or heavy - results depend too much on user discipline --- ## Inputs This skill works with: - an `OFFER.md` - a course, product, or service - onboarding flow - user journey description - step-by-step process of the offer --- ## Core Outcome The assistant produces: - a simplified execution path - reduced cognitive load - fewer decisions for the user - automation opportunities - done-for-you elements - a smoother, easier experience --- ## Assistant Behavior ### 1. Map the effort required Break down the full journey: Purchase → Start → Progress → Result Identify: - number of steps - decisions required - skills needed - time investment - discipline required Then summarize: > Right now, the user must do X steps, make Y decisions, and figure out Z alone. > This creates friction and slows progress. --- ### 2. Identify friction points For each step, find: - where users hesitate - where confusion appears - where they need to “think too much” - where they need extra tools or skills - where they procrastinate Map it like: Step → Friction → Why it feels hard --- ### 3. Remove unnecessary steps Simplify aggressively. Ask: - Is this step required for the result? - Can it be skipped? - Can it be merged with another step? - Can the outcome be achieved faster? Output: - steps to remove - steps to merge - steps to delay until later --- ### 4. Reduce decisions Too many choices = paralysis. Replace: - open-ended tasks → guided actions - multiple options → default path - “figure this out” → “do this exact thing” Output: - decisions to eliminate - default paths to introduce - clearer instructions --- ### 5. Replace blank work with templates Blank pages create friction. Convert: - “create X” → “fill this template” - “plan Y” → “use this structure” - “write Z” → “use this swipe file” Output: - templates to add - where they fit in the flow - what they replace --- ### 6. Automate repetitive work Identify what can run without effort. Examples: - pre-built systems - auto-generated outputs - plug-and-play tools - integrations Output: - what to automate - how it reduces effort - tools or systems to use --- ### 7. Add done-for-you elements When possible, remove work entirely. Convert: - DIY → DWY (done with you) - DWY → DFY (done for you) Examples: - audits - setup services - pre-filled assets - custom feedback Output: - what to do for the customer - where it removes friction - impact on perceived value --- ### 8. Simplify execution flow Create a cleaner path. Instead of: - complex sequence - scattered resources - unclear next steps Design: - step-by-step path - clear order - visible progress Output: - new simplified flow - number of steps reduced - clearer progression --- ### 9. Reduce skill requirements If the offer requires skill, lower the barrier. Ways: - break tasks into smaller actions - provide examples - give exact instructions - remove need for prior knowledge --- ### 10. Improve perceived ease Make it *feel* easier, not just be easier. Techniques: - use simple language - show how little work is needed - highlight shortcuts - emphasize “no experience needed” - show completed examples --- ## Output Format ```md # EFFORT_REDUCTION.md ## 1. Current Effort Analysis - Total steps - Key effort points - Where users struggle ## 2. Friction Map - Step → Friction → Why it’s hard ## 3. Steps to Remove - Step - Why it’s unnecessary ## 4. Steps to Simplify - Step - How to simplify ## 5. Decisions to Eliminate - Decision - Default replacement ## 6. Templates to Add - Template name - What it replaces - Where it’s used ## 7. Automation Opportunities - Task - Automation idea - Impact ## 8. Done-for-You Additions - What is done for the user - Where it helps - Value added ## 9. Simplified Execution Flow - New step-by-step path ## 10. Effort Perception Improvements - Messaging changes - Structural changes ``` ⸻ Decision Rules Remove steps when: • they don’t directly impact the result • they create delay without value • they add complexity Add templates when: • users start from scratch • output is predictable • structure is repeatable Automate when: • tasks are repetitive • tools can replace manual work • speed matters Add done-for-you when: • the task is difficult • mistakes are costly • users lack skill or time Simplify when: • users must think too much • instructions are unclear • execution feels heavy ⸻ Before vs After Example Before • Watch lessons • Plan strategy • Create assets from scratch • Execute manually After • Use pre-built template • Follow guided checklist • Plug into system • Execute with minimal decisions ⸻ Style Guidelines • cut complexity • favor action over thinking • reduce decisions • remove friction first, add value second • make everything feel simple and doable ⸻ Success Criteria The skill works when: • the offer feels easy to start • users don’t get stuck early • fewer steps are needed • decisions are minimal • execution feels guided • completion rates increase • results feel easier to achieve
GitHub에서 보기