소스 정보
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- arbazkhan971/godmode
- 최근 소스 활동
- 2026년 4월 13일 12:36
- 감지된 SKILL.md 언어
- 영어
- 스타
- 25
- 포크
- 7
설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/arbazkhan971/godmode --skill realtime명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Turn on Godmode. 135 skills, 7 subagents, zero configuration. Routes to the right skill automatically.
Backup and disaster recovery. backup strategy, disaster recovery, RPO/RTO, data integrity, durability, runbook.
Changelog and release notes management. Keep a Changelog format, Conventional Commits auto-generation, breaking change communication, migration guides, audience-specific notes.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | realtime |
| description | Real-time communication -- WebSocket, SSE, pub/sub, collaboration, presence systems. |
/godmode:realtime, "add websockets", "real-time"grep -r "socket.io\|ws\|websocket\|sse\|EventSource" \
--include="*.ts" --include="*.js" -l 2>/dev/null
grep -r "redis.*pub\|redis.*sub\|createAdapter" \
--include="*.ts" --include="*.js" -l 2>/dev/null
Direction: server->client | bidirectional | both
Latency: <100ms | <1s | <30s
Concurrency: <1K | 1K-10K | 10K-100K | >100K
Persistence: ephemeral | replay needed
IF only server->client push: use SSE (simpler). IF bidirectional needed: use WebSocket/Socket.io.
Authenticate during handshake (not after). Reject unauthenticated connections immediately. Heartbeat: client+server exchange every 30s. Dead connection detection within 60s.
Channel patterns: room:{id}, user:{id},
team:{id}, presence:{room}, typing:{room}.
Use Redis pub/sub for multi-server fan-out.
Track online/offline per user+room in Redis sorted set. Score = last-seen timestamp. Expire after 60s. Debounce "user left" by 3-5s (prevents flicker on network blips).
Ephemeral state. Never persist. Broadcast at most
once per 2s. Auto-expire after 5s. Send stop_typing
on blur or submit.
IF multiple users edit same document: use CRDT (Yjs). IF simple form fields: last-write-wins sufficient.
Redis pub/sub adapter for Socket.io multi-instance. Sticky sessions (IP hash) for WebSocket at LB. Per-instance: ~10K connections. Cluster: scale horizontally with Redis adapter.
upstream websocket_backend {
ip_hash;
server ws1:3000;
server ws2:3000;
}
Exponential backoff: base=1s, max=30s, max attempts=10. On reconnect: re-authenticate, rejoin rooms, fetch missed messages by last-received ID. Queue messages during disconnection.
[ ] Auth on handshake
[ ] Heartbeat configured (30s interval)
[ ] Reconnection with state recovery
[ ] Redis pub/sub for multi-instance
[ ] Presence with debounce (3-5s)
[ ] Rate limiting on incoming messages
[ ] Server-side message validation
Append .godmode/realtime-results.tsv:
timestamp transport event_types rooms presence scaling reconnection status
KEEP if: reconnection recovers state AND latency
< 100ms p95 AND ordering preserved.
DISCARD if: messages lost on reconnect
OR cross-instance delivery fails.
STOP when FIRST of:
- All features work (chat, presence, typing)
- Reconnection with state recovery verified
- Cross-instance delivery confirmed
On failure: git reset --hard HEAD~1. Never pause.
| Failure | Action |
|---|---|
| Connections drop often | Heartbeat + backoff reconnect |
| Out-of-order messages | Add sequence numbers, reorder |
| Memory grows per client | Check listener leaks, limit buffers |
| Updates not reaching all | Verify Redis pub/sub fan-out |