| name | cartoon-style |
| description | Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation. |
| license | MIT |
| metadata | {"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"cartoon, toon, rubber hose, Saturday morning, bold cartoon, graphic cartoon","related-skills":"stylized-style, anime-style, materials, rendering, character-artist"} |
Cartoon Style
Bold shapes. Graphic color. Readability over realism.
When to Use
- Cartoon games / animated props and characters
- Exaggerated silhouettes and expressions
- When anime cel language is too specific
Tenets
- Silhouette first
- Exaggerated proportions
- Limited palette, bold accents
- Soft or graphic shading (project choice)
- Detail in shapes, not micro-PBR
Handoff
character-artist / prop-artist → materials → lookdev
Reference Guide
| Topic | Reference |
|---|
| Shape language | references/cartoon-shape-language.md |