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setup-engine
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Audit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Refactor one raw Obsidian note into a clean, structured note with preserved meaning, frontmatter, and useful tags.
SOC 직업 분류 기준
| name | setup-engine |
| description | Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template. |
| argument-hint | [runtime-or-engine] [version-or-language] |
| user-invocable | true |
Purpose: Choose a game engine or runtime direction and create the canonical project technical-preferences document.
Use when:
Do not use for:
Inputs / Required Context:
design/gdd/game-concept.mdOutputs / Owned Artifacts:
docs/technical-preferences.mddocs/ if it does not existgamedev/templates/technical-preferences.mdModes or Arguments:
/setup-engine/setup-engine web/setup-engine web typescript/setup-engine unity 6/setup-engine unreal 5.6Execution Rules:
design/gdd/game-concept.md when it exists and extract project constraints, including any working or documentation language and player-facing language policy already fixed there.Game Studio when available as the runtime-specialist source for stack-specific guidance instead of copying Phaser, Three.js, or browser-UI doctrine into this skill.docs/technical-preferences.md with runtime or engine, target platforms, language, conventions, performance budgets, testing defaults, approved addons, and the current language policy. If the concept already fixed the language policy, carry it forward instead of inventing a new one.map-systems, then design-system, then prototype.Failure / Stop Conditions:
Return Format:
map-systemsExample Invocation:
/setup-engine web typescript/setup-engine unity 6/setup-engine unreal 5.6Related Skills / Boundary:
map-systems after engine setup to define the MVP design surfaceGame Studio only for browser-runtime depth; keep docs/technical-preferences.md as the canonical artifact herearchitecture-decision later for durable technical choices beyond engine selection