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- benjam3n/reasoningtool
- 최근 소스 활동
- 2026년 3월 12일 17:48
- 감지된 SKILL.md 언어
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/benjam3n/reasoningtool --skill rsg명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Route any input through a branching question tree to narrow down the optimal response strategy before writing. Two stages — PERCEIVE (classify input) then ACT (select response). Covers all prompt types.
Generate exhaustive guesses about user input using ALL search methods with coverage tracking. Guessing is SEARCH through possibility space. Tracks space created vs space covered to ensure comprehensive exploration.
Systematically evaluate and select from a set of guesses, options, or possibilities. Combines ARAW analysis with prioritization to determine which guesses are strong, weak, actionable, or eliminable.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | rsg |
| description | Handler for goals focused on REBUILDING from damage, not improving from baseline. |
| output | {"format":"prose"} |
Input: $ARGUMENTS
Handler for goals focused on REBUILDING from damage, not improving from baseline. These are distinct because: you're not building on a foundation — you're rebuilding FROM damage, there's often an emotional/psychological recovery component, path dependence matters, trust/credibility may need to be re-earned, and the "before" state may not be achievable or desirable.
| Priority | Criterion | Action |
|---|---|---|
| Emergency | Damage is still happening | STOP THE BLEEDING first |
| Urgent | Will get worse without action | Address within days |
| Important | Won't get worse but blocks recovery | Address within weeks |
| Long-term | Full restoration | Address over months |
Rule: Stabilize before rebuilding. Don't start constructing while the ground is still shaking.
Recovery isn't just practical — it's emotional:
Not all recovery goals have an emotional component, but many do. Ignoring it sabotages the practical recovery.
The "before" state is often not the right target:
| Option | When It Applies |
|---|---|
| Restore: Return to previous state | Damage was external, previous state was good |
| Rebuild better: Use lessons to improve | Damage revealed weaknesses worth fixing |
| Adapt: Accept new reality, build something different | Previous state is impossible or undesirable |
| Reframe: What felt like damage is actually an opportunity | Sometimes true, but don't force it |
Choose the target explicitly. Don't default to "back to how it was."
Different from a standard plan because of path dependence:
RECOVERY PLAN:
Phase 1 — Stabilize (now):
- [stop ongoing damage]
- [secure what's left]
Phase 2 — Quick Recovery (days-weeks):
- [easy wins that restore confidence]
- [rebuild basic functionality]
Phase 3 — Deep Recovery (weeks-months):
- [address root causes]
- [rebuild trust/credibility/capacity]
Phase 4 — Growth (months+):
- [build beyond previous state]
- [apply lessons learned]
Cannot recover: [what must be accepted as permanent]
If the damage involved others' trust:
Use the recovery to become stronger than before:
RECOVERY PLAN:
Damage: [what was lost/broken]
Cause: [root cause]
Current state: [honest baseline]
Recovery target: [restore / rebuild better / adapt / reframe]
Recovery timeline:
Phase 1 (stabilize): [actions] — by [when]
Phase 2 (quick wins): [actions] — by [when]
Phase 3 (deep recovery): [actions] — by [when]
Phase 4 (growth): [actions] — by [when]
Cannot recover: [permanent losses accepted]
Trust repair: [if applicable — specific steps]
Anti-fragility: [how to be stronger after recovery]
Emotional status: [acknowledged / processing / resolved]