Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-async명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
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SKILL.md 표시 중
| name | unity-async |
| description | Advise on Unity async and lifecycle strategy |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Scope: this module is about async code you write into the Unity runtime —
Update, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. ForjobId/ polling /job_status/GET /jobs/{id}, see batch.
Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
UniTask just because it looks more advanced than coroutine.UniTask only when:
Update only for true continuous simulation, polling, or input loops that cannot be event-driven.Update methods if a more event-driven flow works.MonoBehaviour, prefer OnEnable / OnDisable / OnDestroy for subscribe-unsubscribe symmetry.IDisposable mainly for pure C# lifetimes, temporary subscriptions, or scope-based cleanup helpers, not as a cargo-cult replacement for Unity lifecycle methods.