소스 정보
- 저장소
- Besty0728/Unity-Skills
- 최근 소스 활동
- 2026년 8월 23일 07:38
- 감지된 SKILL.md 언어
- 영어
- 스타
- 1,697
- 포크
- 162
설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-primetween명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/materials/lighting, run tests, and drive hundreds of Editor operations across modules. Use when the user wants to actually operate the Unity Editor from chat — create or modify GameObjects/scripts/scenes/assets, batch-edit, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。
Unified batch and async-job orchestration
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
SKILL.md 표시 중
| name | unity-primetween |
| description | Inspect PrimeTween Free and generate runtime tween scripts |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
PrimeTween Free support is intentionally tailored to its API rather than mirroring DOTween: it discovers static factories, reads process-wide configuration, and generates runtime scripts that own and stop their Tween or Sequence handles. It does not configure a DOTween-style settings asset or create PrimeTween Pro components.
com.kyrylokuzyk.primetween.primetween_get_status, primetween_get_config, primetween_list_factories) run directly in all operating modes.primetween_generate_tween_script and primetween_generate_sequence_script (both MayTriggerReload = true, RiskLevel = "high" — writing a new .cs triggers compilation + Domain Reload). They return MODE_FORBIDDEN under Approval and Auto, and are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN too, so do not attempt it.primetween_get_config is read-only. PrimeTweenConfig is runtime state, not a serialized project configuration asset.Position, LocalPosition, EulerAngles, LocalEulerAngles, and Scale. Use primetween_list_factories before requesting an API outside that supported generator set.SetLink equivalent.primetween_get_statusReport whether PrimeTween is installed, its package version, assembly, and visible core types.
Parameters: None.
primetween_get_configRead the current global runtime values exposed by PrimeTweenConfig.
Parameters: None.
primetween_list_factoriesList public static methods from one PrimeTween API type.
Parameters: typeName="Tween" (Tween, Sequence, Shake, or PrimeTweenConfig), methodPrefix?, limit=100.
primetween_generate_tween_scriptCreate a Transform-focused PrimeTween MonoBehaviour that owns its Tween and stops it on disable.
Parameters: className, folder="Assets/Scripts/PrimeTween", namespaceName?, tweenKind="LocalPosition", duration=1, ease="OutQuad", cycles=1, cycleMode="Restart", autoPlay=true.
primetween_generate_sequence_scriptCreate a PrimeTween MonoBehaviour that uses Sequence.Chain and Sequence.Group with supported Transform tween factories.
Parameters: className, folder="Assets/Scripts/PrimeTween", namespaceName?, tweenKind="Scale", duration=0.2, ease="OutBack", cycles=1, sequenceCycleMode="Restart", autoPlay=true, stepsJson?.
stepsJson is a JSON array of { "op": "Chain|Group", "tweenKind": "Scale", "duration": 0.2 }.
Exact names, parameters, defaults, and return values are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.