blured
blured에는 bluredengine에서 수집한 skills 13개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Merge feature branches back to their base branches across the main repo and submodules. Use when user says "merge feature", "finish feature", "merge back", or invokes /git-dev-merge.
Build the Blured Engine (OpenCode + Godot)
Guided game creation workflow — choose gameplay-first or visual-first path to build a complete playable game. Use when user wants to create a new game, says "create a platformer", "make a game", "new game project", or similar.
Replicate a UI layout from a cornerstone reference image into a pixel-perfect .tscn scene. Use when user says "replicate UI layout", "build layout from reference", "1:1 UI copy", or has a cornerstone UI image to turn into a scene.
Create polished player-facing UI from whitebox to final assets. 5-step workflow from UI mockup to deployed game UI. Do NOT use for whitebox/prototype UI.
Package the Blured Engine into a distributable directory
Stage, commit, and push git changes with conventional commit messages. Use when user wants to commit and push changes, mentions pushing to remote, or asks to save and push their work. Also activates when user says "push changes", "commit and push", "push this", "push to github", or similar git workflow requests.
Start the Blured Engine (OpenCode AI server + Godot editor)
Clean up tech debt - remove obsolete files, temporary files, unused code, dead imports, and other cruft. Use when user wants to clean up the codebase, remove unused code, or reduce tech debt.
Guided level design — create a new level with purpose, environment, layout, enemies, and auto-generated assets. Use when user says "add a level", "new level", "create a stage", or similar.
Analyze game screenshots for visual design issues, UI problems, and art consistency. Automatically triggers when a screenshot is attached.
Systematic polish pass — add juice, screen effects, audio, transitions, UI animations, and game feel improvements. Use when user says "polish", "add juice", "make it feel better", "add effects", or similar.
Build the game world's foundation before generating concept art. Use when starting a new game project, when user says "build world", "worldbuilding", "world design", or before art direction. Guides the user through 3 questions to establish the world's unique identity.