start-blured
Start the Blured Engine (OpenCode AI server + Godot editor)
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Start the Blured Engine (OpenCode AI server + Godot editor)
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Merge feature branches back to their base branches across the main repo and submodules. Use when user says "merge feature", "finish feature", "merge back", or invokes /git-dev-merge.
Build the Blured Engine (OpenCode + Godot)
Guided game creation workflow — choose gameplay-first or visual-first path to build a complete playable game. Use when user wants to create a new game, says "create a platformer", "make a game", "new game project", or similar.
Replicate a UI layout from a cornerstone reference image into a pixel-perfect .tscn scene. Use when user says "replicate UI layout", "build layout from reference", "1:1 UI copy", or has a cornerstone UI image to turn into a scene.
Create polished player-facing UI from whitebox to final assets. 5-step workflow from UI mockup to deployed game UI. Do NOT use for whitebox/prototype UI.
Package the Blured Engine into a distributable directory
| name | start-blured |
| description | Start the Blured Engine (OpenCode AI server + Godot editor) |
This skill starts the complete Blured Engine environment using start_blured.sh.
Simply run the startup script:
bash .claude/skills/start-blured/scripts/start_blured.sh
To open the Project Manager instead (for creating/selecting a project):
bash .claude/skills/start-blured/scripts/start_blured.sh -new
When the user passes -new as an argument to /start-blured, pass it through to the script.
This script will:
.env (project path, AI port)-new)The workspace is configured via .env (gitignored, per-machine):
BLURED_PROJECT_PATH=G:\GodotProjects\rogue-card
BLURED_AI_PORT=13700
To change the project, edit the .env file.
g:/blured-engine/.env