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math-typography
Mathematical rendering with MathTex, Tex, tex_to_color_map, custom equation classes, and formula animation patterns.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Mathematical rendering with MathTex, Tex, tex_to_color_map, custom equation classes, and formula animation patterns.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | math-typography |
| description | Mathematical rendering with MathTex, Tex, tex_to_color_map, custom equation classes, and formula animation patterns. |
Mathematical typography patterns for Manim animations.
# Single equation (entire string is math mode)
eq = MathTex(r"E = mc^2")
# Multiple parts for animation control
eq = MathTex(r"E", r"=", r"m", r"c^2")
# eq[0] = "E", eq[1] = "=", eq[2] = "m", eq[3] = "c^2"
# Text with inline math
label = Tex(r"The equation $E = mc^2$ is famous")
# Multiple parts
label = Tex(r"The value is ", r"$x = 5$")
label[1].set_color(BLUE) # Color the math part
# Automatic coloring of matched substrings. Manim splits the string at each
# key and compiles the pieces as separate LaTeX, so every key must sit at the
# TOP LEVEL -- never inside a braced group such as \frac{...}{...} (that
# orphans the braces and fails to compile). Color top-level tokens only:
formula = MathTex(
r"P(A \mid B) = P(B \mid A)\, P(A) / P(B)",
tex_to_color_map={
r"A": BLUE,
r"B": ORANGE,
r"P": GREEN,
},
)
⚠️ Coloring inside fractions: a
tex_to_color_mapkey that lands inside\frac{...}{...}(or any{...}) breaks LaTeX compilation. To color variables in a fraction, use the multi-argument form and color submobjects directly (see Manual Coloring below), e.g.MathTex(r"P(A|B)", r"=", r"\frac{P(B|A)P(A)}{P(B)}").set_color_by_tex("frac", GREEN).
# Color specific parts
eq = MathTex(r"y", r"=", r"m", r"x", r"+", r"b")
eq[0].set_color(BLUE) # y
eq[2].set_color(RED) # m
eq[3].set_color(GREEN) # x
eq[5].set_color(PURPLE) # b
# Access characters within a part
eq = MathTex(r"f(x) = x^2")
eq[0][0].set_color(BLUE) # 'f'
eq[0][2].set_color(GREEN) # 'x' in f(x)
# Each term separate
eq = MathTex(r"a", r"+", r"b", r"=", r"c")
# Animate part by part
self.play(Write(eq[0])) # a
self.play(Write(eq[1:3])) # + b
self.play(Write(eq[3:])) # = c
# Logical groupings
eq = MathTex(r"y = ", r"mx", r" + ", r"b")
self.play(Write(eq[0])) # y =
self.play(Write(eq[1])) # mx
self.play(Write(eq[2:])) # + b
# Fraction with separate parts
frac = MathTex(
r"\frac{", # 0: opening
r"a + b", # 1: numerator
r"}{", # 2: middle
r"c", # 3: denominator
r"}" # 4: closing
)
MathTex(r"\frac{numerator}{denominator}")
MathTex(r"\frac{1}{2}")
MathTex(r"\frac{x^2 + 1}{x - 1}")
MathTex(r"\alpha, \beta, \gamma")
MathTex(r"\mu, \sigma, \theta")
MathTex(r"\Delta, \Omega, \Pi")
MathTex(r"x_1, x_2, x_n")
MathTex(r"x^2, x^{10}, x^{n+1}")
MathTex(r"x_i^{(k)}") # Both
MathTex(r"\sum_{i=1}^{n} x_i")
MathTex(r"\prod_{i=1}^{n} x_i")
MathTex(r"\sum_{x \in S} f(x)")
MathTex(r"\int_{a}^{b} f(x) \, dx")
MathTex(r"\int\int_D f(x,y) \, dA")
MathTex(r"\oint_C \vec{F} \cdot d\vec{r}")
MathTex(r"\begin{bmatrix} a & b \\ c & d \end{bmatrix}")
MathTex(r"\begin{pmatrix} 1 \\ 2 \\ 3 \end{pmatrix}")
MathTex(r"\begin{vmatrix} a & b \\ c & d \end{vmatrix}")
MathTex(r"""
\begin{aligned}
f(x) &= x^2 + 2x + 1 \\
&= (x + 1)^2
\end{aligned}
""")
MathTex(r"""
f(x) = \begin{cases}
x^2 & x \geq 0 \\
-x^2 & x < 0
\end{cases}
""")
class QuadraticFormula(MathTex):
"""Quadratic formula with accessible parts"""
def __init__(self, **kwargs):
super().__init__(
r"x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}",
**kwargs
)
# Store references to parts
self.x = self[0][0] # x
self.equals = self[0][1] # =
self.negative_b = self[0][2:4] # -b
self.discriminant = self[0][6:13] # b^2 - 4ac
self.denominator = self[0][14:16] # 2a
class BinomialCoeff(MathTex):
"""Binomial coefficient with custom n and k"""
def __init__(self, n, k, **kwargs):
super().__init__(
r"\binom{" + str(n) + r"}{" + str(k) + r"}",
**kwargs
)
self.n_value = n
self.k_value = k
class RegressionEquation(MathTex):
"""Regression with color-coded coefficients"""
def __init__(self, **kwargs):
super().__init__(
r"y", r"=", r"\beta_0", r"+", r"\beta_1", r"x", r"+", r"\epsilon",
**kwargs
)
self.y = self[0].set_color(BLUE)
self.intercept = self[2].set_color(RED)
self.slope = self[4].set_color(GREEN)
self.x = self[5].set_color(ORANGE)
self.error = self[7].set_color(GRAY)
# Simple write
self.play(Write(formula), run_time=2)
self.wait(2)
formula = MathTex(r"E", r"=", r"m", r"c^2")
for i, part in enumerate(formula):
self.play(Write(part), run_time=0.5)
self.wait(0.3)
eq1 = MathTex(r"a", r"+", r"b", r"=", r"c")
eq2 = MathTex(r"a", r"=", r"c", r"-", r"b")
self.play(Write(eq1))
self.wait(1)
self.play(TransformMatchingTex(eq1, eq2))
# Original
eq = MathTex(r"y = ", r"x", r"^2")
# With value substituted
eq_sub = MathTex(r"y = ", r"3", r"^2")
eq_sub[1].set_color(BLUE)
self.play(Write(eq))
self.wait(1)
self.play(TransformMatchingTex(eq, eq_sub))
formula = MathTex(r"E = mc^2")
# Temporary highlight
self.play(formula.animate.set_color(YELLOW))
self.wait(0.5)
self.play(formula.animate.set_color(WHITE))
# Default: centered on screen
formula = MathTex(r"x^2 + y^2 = r^2")
formula.to_edge(UP, buff=0.5)
formula.to_corner(UL)
formula.move_to([2, 1, 0])
formula.next_to(other_object, DOWN)
equations = VGroup(
MathTex(r"f(x) = x^2"),
MathTex(r"f'(x) = 2x"),
MathTex(r"f''(x) = 2"),
).arrange(DOWN, aligned_edge=LEFT)
equation = MathTex(r"E = mc^2")
label = Tex(r"Einstein's equation")
label.next_to(equation, DOWN)
group = VGroup(equation, label)
# Normal PDF
MathTex(r"f(x) = \frac{1}{\sigma\sqrt{2\pi}} e^{-\frac{(x-\mu)^2}{2\sigma^2}}")
# Bayes' theorem
MathTex(r"P(A|B) = \frac{P(B|A) P(A)}{P(B)}")
# Linear regression
MathTex(r"y_i = \beta_0 + \beta_1 x_i + \epsilon_i")
# Maximum likelihood
MathTex(r"\mathcal{L}(\theta) = \prod_{i=1}^n f(x_i | \theta)")
# Expected value
MathTex(r"\mathbb{E}[X] = \sum_x x \cdot P(X = x)")
# Variance
MathTex(r"\text{Var}(X) = \mathbb{E}[(X - \mu)^2]")
# Correlation
MathTex(r"\rho_{X,Y} = \frac{\text{Cov}(X,Y)}{\sigma_X \sigma_Y}")
# Title formulas
formula.scale(1.2)
# Normal formulas
formula.scale(1.0) # Default
# Annotation formulas
formula.scale(0.7)
# Or use font_size
MathTex(r"...", font_size=48)
# Thin space in integrals
r"\int f(x) \, dx"
# Quad space
r"a \quad b"
# No break space
r"Figure~1"
r"\frac{a}{b}"Core Manim concepts including Scene lifecycle, Mobject hierarchy, coordinate systems, animation lifecycle, and rate functions.
Production animation patterns including reveal, transform, progressive reveal, emphasis, and cleanup patterns.
Camera manipulation including zoom, pan, save/restore state, line width compensation, and focus transitions.
Reusable component patterns including VGroup subclasses, helper methods, encapsulated visualizations, and always_redraw patterns.
3Blue1Brown-style production standards including color palettes, timing guidelines, positioning rules, cleanup patterns, and typography standards.