- name
- concepts
- description
- Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
- license
- Apache-2.0
- metadata
- {"author":"clockworklabs","version":"2.0","role":"shared","language":"all","cursor_globs":"**/*","cursor_always_apply":true}
# SpacetimeDB Core Concepts
SpacetimeDB is a relational database that is also a server. It lets you upload application logic directly into the database as modules, eliminating the traditional web/game server layer entirely. Rust, C#, and C++ modules compile to WebAssembly, while TypeScript modules run on V8.
---
## Critical Rules
1. **Reducers are transactional.** They do not return data to callers. Use subscriptions to read data.
2. **Reducers must be deterministic.** Do not use filesystem, network, external clocks, or external random sources in reducers. Use the reducer context (`ctx`) for SpacetimeDB-provided timestamp and deterministic random values.
3. **Read data via tables/subscriptions**, not reducer return values. Clients get data through subscribed queries.
4. **Auto-increment IDs are not sequential.** Gaps are normal, do not use for ordering. Use timestamps or explicit sequence columns.
5. **`ctx.sender` is the authenticated principal.** Never trust identity passed as arguments.
---
## Feature Implementation Checklist
1. **Backend:** Define table(s) to store the data
2. **Backend:** Define reducer(s) to mutate the data
3. **Client:** Subscribe to the table(s)
4. **Client:** Call the reducer(s) from UI
5. **Client:** Render the data from the table(s)
---
## Debugging Checklist
1. Is SpacetimeDB server running? (`spacetime start`)
2. Is the module published? (`spacetime publish`)
3. Are client bindings generated? (`spacetime generate`)
4. Check server logs for errors (`spacetime logs <db-name>`)
5. Is the reducer actually being called from the client?
---
## Tables
- **Private tables** (default): Only accessible by reducers and the database owner.
- **Public tables**: Exposed for client read access through subscriptions. Writes still require reducers.
Organize data by access pattern, not by entity:
```
Player PlayerState PlayerStats
id <-- player_id player_id
name position_x total_kills
position_y total_deaths
velocity_x play_time
```
## Reducers
Reducers are transactional functions that modify database state. They run atomically, cannot interact with the outside world, and do not return data to callers. See the language-specific server skills for syntax.
## Event Tables
Event tables broadcast reducer-specific data to clients. Rows are never stored in the client cache (`count()` returns 0, `iter()` yields nothing); only `onInsert` callbacks fire.
## Subscriptions
Subscriptions replicate database rows to clients in real-time.
1. **Subscribe**: Register SQL queries describing needed data
2. **Receive initial data**: All matching rows are sent immediately
3. **Receive updates**: Real-time updates when subscribed rows change
4. **React to changes**: Use callbacks (`onInsert`, `onDelete`, `onUpdate`)
Best practices:
- Group subscriptions by lifetime
- Subscribe before unsubscribing when updating subscriptions
- Avoid overlapping queries
- Use indexes for efficient queries
## Modules
Modules contain application logic that runs inside the database.
- **Tables**: Define the data schema
- **Reducers**: Define callable functions that modify state
- **Event Tables**: Broadcast reducer-specific data to clients
- **Views**: Read-only functions that expose computed subsets of data to clients
- **Procedures**: (Unstable) Functions that can have side effects (HTTP requests, `ctx.withTx`)
Server-side modules can be written in: Rust, C#, TypeScript, C++
Lifecycle: Write → Compile → Publish (`spacetime publish`) → Hot-swap (republish without disconnecting clients)
## Inter-Database Communication
Reducers can't make network requests, but a reducer can call a reducer in another database on the same server through an **outbox table** (async IDC). The reducer inserts a row, and after its transaction commits, the row is delivered as a reducer call to the target database exactly once, in order with other calls through the same outbox to the same database. The sending reducer doesn't wait, and the two databases don't commit together: the receiving reducer runs later in its own transaction and can fail. An optional `on_result` reducer in the sending database receives the result, so it can undo or record the work.
Use it to split an application into databases that scale and deploy independently, such as a lobby that sends players to separate game world databases. Only Rust and TypeScript modules can declare outbox tables. See the language-specific server skills for syntax.
## Identity
- **Identity**: A long-lived, globally unique identifier for a user.
- **ConnectionId**: Identifies a specific client connection.
- Always use `ctx.sender` / `ctx.Sender` / `ctx.sender()` for authorization.
SpacetimeDB works with many OIDC providers, including SpacetimeAuth (built-in), Auth0, Clerk, Keycloak, Google, and GitHub.
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