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- code-yeongyu/sisyphus-private
- 최근 소스 활동
- 2025년 10월 20일 01:49
- 감지된 SKILL.md 언어
- 영어
- 스타
- 16
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- 2
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메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/code-yeongyu/sisyphus-private --skill svelte5-runes명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | svelte5-runes |
| description | Svelte 5 runes system for reactive state management and side effects |
This skill covers the Svelte 5 runes system, which provides powerful primitives for reactive state management, derived values, and side effects in Svelte applications.
Runes are symbols that control the Svelte compiler and provide explicit reactive primitives. They replace the implicit reactivity of Svelte 4 with a more powerful and predictable system.
Key benefits:
Reference: https://svelte.dev/docs/svelte/llms.txt
The $state rune declares reactive state that automatically triggers UI updates when changed.
<script>
let count = $state(0);
function increment() {
count += 1;
}
</script>
<button onclick={increment}>
Clicks: {count}
</button>
<script>
let user = $state({
name: 'Alice',
age: 30
});
function updateName(newName) {
user.name = newName;
}
function incrementAge() {
user.age += 1;
}
</script>
<input value={user.name} oninput={(e) => updateName(e.target.value)} />
<p>{user.name} is {user.age} years old</p>
<button onclick={incrementAge}>Birthday!</button>
<script>
let items = $state([]);
function addItem(item) {
items.push(item);
}
function removeItem(index) {
items.splice(index, 1);
}
function clearItems() {
items = [];
}
</script>
<button onclick={() => addItem('New Item')}>Add Item</button>
<button onclick={clearItems}>Clear All</button>
<ul>
{#each items as item, i}
<li>
{item}
<button onclick={() => removeItem(i)}>Remove</button>
</li>
{/each}
</ul>
<script>
let app = $state({
user: {
profile: {
name: 'Bob',
settings: {
theme: 'dark'
}
}
}
});
function toggleTheme() {
// Deep updates work automatically
app.user.profile.settings.theme =
app.user.profile.settings.theme === 'dark' ? 'light' : 'dark';
}
</script>
<p>Current theme: {app.user.profile.settings.theme}</p>
<button onclick={toggleTheme}>Toggle Theme</button>
The $derived rune creates values that automatically update when their dependencies change.
<script>
let count = $state(0);
let doubled = $derived(count * 2);
let quadrupled = $derived(doubled * 2);
function increment() {
count += 1;
}
</script>
<p>Count: {count}</p>
<p>Doubled: {doubled}</p>
<p>Quadrupled: {quadrupled}</p>
<button onclick={increment}>Increment</button>
<script>
let items = $state([
{ name: 'Apple', price: 1.5, quantity: 3 },
{ name: 'Banana', price: 0.5, quantity: 6 },
{ name: 'Orange', price: 2.0, quantity: 2 }
]);
let total = $derived(
items.reduce((sum, item) => sum + item.price * item.quantity, 0)
);
let averagePrice = $derived(
items.length > 0
? items.reduce((sum, item) => sum + item.price, 0) / items.length
: 0
);
function updateQuantity(index, newQuantity) {
items[index].quantity = newQuantity;
}
</script>
<p>Total: ${total.toFixed(2)}</p>
<p>Average Price: ${averagePrice.toFixed(2)}</p>
{#each items as item, i}
<div>
{item.name}: ${item.price} x {item.quantity}
<input
type="number"
value={item.quantity}
oninput={(e) => updateQuantity(i, +e.target.value)}
/>
</div>
{/each}
<script>
let celsius = $state(0);
let fahrenheit = $derived((celsius * 9/5) + 32);
let kelvin = $derived(celsius + 273.15);
let temperatureDescription = $derived(
celsius < 0 ? 'Freezing' :
celsius < 10 ? 'Cold' :
celsius < 20 ? 'Cool' :
celsius < 30 ? 'Warm' : 'Hot'
);
function setCelsius(value) {
celsius = value;
}
</script>
<input
type="range"
min="-20"
max="50"
value={celsius}
oninput={(e) => setCelsius(+e.target.value)}
/>
<p>{celsius}°C = {fahrenheit.toFixed(1)}°F = {kelvin.toFixed(1)}K</p>
<p>Status: {temperatureDescription}</p>
<script>
let user = $state({ isLoggedIn: false, name: '', role: '' });
let greeting = $derived(
user.isLoggedIn
? `Welcome back, ${user.name}!`
: 'Please log in'
);
let permissions = $derived(
user.role === 'admin'
? ['read', 'write', 'delete']
: user.role === 'editor'
? ['read', 'write']
: ['read']
);
function login(name, role) {
user.isLoggedIn = true;
user.name = name;
user.role = role;
}
</script>
<p>{greeting}</p>
<p>Permissions: {permissions.join(', ')}</p>
<button onclick={() => login('Alice', 'admin')}>Login as Admin</button>
The $derived.by rune is used when the derivation logic is complex enough to warrant a function.
<script>
let numbers = $state([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
let statistics = $derived.by(() => {
const sum = numbers.reduce((a, b) => a + b, 0);
const mean = sum / numbers.length;
const sorted = [...numbers].sort((a, b) => a - b);
const median = sorted[Math.floor(sorted.length / 2)];
const max = Math.max(...numbers);
const min = Math.min(...numbers);
return { sum, mean, median, max, min };
});
function addNumber(num) {
numbers.push(num);
}
</script>
<p>Sum: {statistics.sum}</p>
<p>Mean: {statistics.mean.toFixed(2)}</p>
<p>Median: {statistics.median}</p>
<p>Max: {statistics.max}</p>
<p>Min: {statistics.min}</p>
<script>
let tasks = $state([
{ id: 1, text: 'Buy groceries', completed: false, priority: 'high' },
{ id: 2, text: 'Walk dog', completed: true, priority: 'medium' },
{ id: 3, text: 'Write code', completed: false, priority: 'high' }
]);
let filter = $state('all');
let filteredTasks = $derived.by(() => {
if (filter === 'completed') {
return tasks.filter(t => t.completed);
} else if (filter === 'active') {
return tasks.filter(t => !t.completed);
} else if (filter === 'high-priority') {
return tasks.filter(t => t.priority === 'high');
}
return tasks;
});
let taskStats = $derived.by(() => {
const total = tasks.length;
const completed = tasks.filter(t => t.completed).length;
const active = total - completed;
const completionRate = total > 0 ? (completed / total * 100).toFixed(0) : 0;
return { total, completed, active, completionRate };
});
function toggleTask(id) {
const task = tasks.find(t => t.id === id);
if (task) task.completed = !task.completed;
}
</script>
<div>
<button onclick={() => filter = 'all'}>All</button>
<button onclick={() => filter = 'active'}>Active</button>
<button onclick={() => filter = 'completed'}>Completed</button>
<button onclick={() => filter = 'high-priority'}>High Priority</button>
</div>
<p>Stats: {taskStats.completed}/{taskStats.total} completed ({taskStats.completionRate}%)</p>
{#each filteredTasks as task}
<div>
<input type="checkbox" checked={task.completed} onchange={() => toggleTask(task.id)} />
{task.text} ({task.priority})
</div>
{/each}
<script>
let userId = $state(1);
let userData = $derived.by(async () => {
const response = await fetch(`https://api.example.com/users/${userId}`);
return await response.json();
});
</script>
{#await userData}
<p>Loading user data...</p>
{:then user}
<p>Name: {user.name}</p>
<p>Email: {user.email}</p>
{:catch error}
<p>Error: {error.message}</p>
{/await}
The $effect rune runs side effects when its dependencies change.
<script>
let count = $state(0);
$effect(() => {
console.log(`Count changed to: ${count}`);
});
$effect(() => {
document.title = `Count: ${count}`;
});
function increment() {
count += 1;
}
</script>
<button onclick={increment}>Count: {count}</button>
<script>
let theme = $state(localStorage.getItem('theme') || 'light');
$effect(() => {
localStorage.setItem('theme', theme);
document.body.className = theme;
});
function toggleTheme() {
theme = theme === 'light' ? 'dark' : 'light';
}
</script>
<button onclick={toggleTheme}>Toggle Theme</button>
<p>Current theme: {theme}</p>
<script>
let searchQuery = $state('');
let results = $state([]);
let isLoading = $state(false);
$effect(() => {
if (searchQuery.length < 3) {
results = [];
return;
}
isLoading = true;
const controller = new AbortController();
fetch(`https://api.example.com/search?q=${searchQuery}`, {
signal: controller.signal
})
.then(res => res.json())
.then(data => {
results = data;
isLoading = false;
})
.catch(err => {
if (err.name !== 'AbortError') {
console.error(err);
isLoading = false;
}
});
return () => {
controller.abort();
};
});
</script>
<input
type="text"
value={searchQuery}
oninput={(e) => searchQuery = e.target.value}
placeholder="Search (min 3 chars)..."
/>
{#if isLoading}
<p>Loading...</p>
{:else}
<ul>
{#each results as result}
<li>{result.name}</li>
{/each}
</ul>
{/if}
<script>
let isActive = $state(false);
$effect(() => {
if (!isActive) return;
const interval = setInterval(() => {
console.log('Tick');
}, 1000);
return () => {
clearInterval(interval);
console.log('Cleanup: interval cleared');
};
});
function toggle() {
isActive = !isActive;
}
</script>
<button onclick={toggle}>
{isActive ? 'Stop' : 'Start'} Timer
</button>
<!-- Svelte 4 -->
<script>
let count = 0;
$: doubled = count * 2;
$: console.log('count changed:', count);
</script>
<!-- Svelte 5 -->
<script>
let count = $state(0);
let doubled = $derived(count * 2);
$effect(() => {
console.log('count changed:', count);
});
</script>
<!-- Svelte 4 with stores -->
<script>
import { writable, derived } from 'svelte/store';
const count = writable(0);
const doubled = derived(count, $count => $count * 2);
</script>
<p>Count: {$count}</p>
<p>Doubled: {$doubled}</p>
<button onclick={() => count.update(n => n + 1)}>Increment</button>
<!-- Svelte 5 with runes -->
<script>
let count = $state(0);
let doubled = $derived(count * 2);
</script>
<p>Count: {count}</p>
<p>Doubled: {doubled}</p>
<button onclick={() => count += 1}>Increment</button>
<!-- Svelte 4 -->
<script>
export let name;
export let age = 0;
</script>
<!-- Svelte 5 -->
<script>
let { name, age = 0 } = $props();
</script>
<script>
let items = $state([1, 2, 3]);
// GOOD: Pure derivation
let sum = $derived(items.reduce((a, b) => a + b, 0));
// AVOID: Side effects in derived
// let sum = $derived(() => {
// console.log('calculating sum'); // Side effect!
// return items.reduce((a, b) => a + b, 0);
// });
// Use $effect for side effects instead
$effect(() => {
console.log('Sum changed:', sum);
});
</script>
<script>
let count = $state(0);
let name = $state('Alice');
// GOOD: Specific effect
$effect(() => {
console.log('Count changed:', count);
});
// AVOID: Unnecessary dependencies
// $effect(() => {
// console.log('Count changed:', count);
// // This effect reruns when name changes too
// const userName = name;
// });
</script>
<script>
let data = $state([...largeDataset]);
// GOOD: Complex logic in $derived.by
let processed = $derived.by(() => {
return data
.filter(item => item.active)
.map(item => transform(item))
.sort((a, b) => compare(a, b));
});
// AVOID: Inline complex logic in $derived
// let processed = $derived(data.filter(...).map(...).sort(...));
</script>
This skill provides a comprehensive foundation for using Svelte 5 runes effectively in your applications.