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curiositech
GitHub 제작자 프로필

curiositech

3개 GitHub 저장소에서 수집된 989개 skills를 저장소 단위로 보여줍니다.

수집된 skills
989
저장소
3
업데이트
2026-07-09
저장소 탐색

저장소와 대표 skills

beautiful-gui-design
웹·디지털 인터페이스 디자이너

Design and build beautiful, accessible graphical interfaces — web, desktop (Electron/Tauri), and native (iOS/macOS/Android). Use for visual hierarchy and layout, color and theming (light/dark, semantic tokens, WCAG contrast), typography systems, motion and micro-interactions, accessibility, component systems and design tokens, responsive/adaptive layout, and platform-native idioms. The GUI counterpart to beautiful-cli-design. NOT for terminal/CLI output (use beautiful-cli-design) or API/data schemas.

2026-06-21
build-coop-ide-gpui
소프트웨어 개발자

Capstone/orchestration skill — build an M-Agent + N-Human cooperative IDE in Rust gpui (the Harbor): many agents and humans co-editing the same files as co-equal CRDT replicas, governed by claims/guard/salvage, across LAN/shared/remote harbors. The INDEX that dispatches into the sibling rust skills. Use when building the collaborative editor, the agent-fleet console, multiplayer editing with agents-as-peers, or any slice of the Harbor. Trigger on: cooperative IDE, collaborative editor, multiplayer editor, agents and humans co-editing, gpui IDE, Loro CRDT editor, harbor editor, claims/salvage, "build the cooperative IDE". NOT for: a single non-collaborative gpui screen (compose the siblings directly), web editors, or non-editor apps.

2026-06-21
gpui-rust-console
소프트웨어 개발자

Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.

2026-06-21
gpui-shaders
소프트웨어 개발자

Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).

2026-06-21
metal-text-pipeline
소프트웨어 개발자

Decide HOW LOW to go for a bare-metal 2D/text rendering pipeline on Apple GPUs, and pay the right costs. Covers the layered choice — pure objc2-metal + hand-written MSL (own command queue, glyph atlas, frame pacing) vs wgpu (Metal under the hood, cross-platform) vs Vello-on-wgpu (compute vector renderer you don't have to write) — plus CAMetalLayer/CADisplayLink frame pacing, ProMotion 120Hz, the glyph-atlas / signed-distance-field text problem, CPU-GPU sync, and honest cost accounting of "pure Metal" vs standing on Linebender. Activate on: "objc2-metal", "objc2", "CAMetalLayer", "CADisplayLink", "Metal command queue", "glyph atlas", "SDF text", "ProMotion frame pacing", "bare-metal Rust rendering on macOS", "pure Metal vs wgpu", "MTLDrawable". NOT for: writing the MSL shaders themselves (use metal-shader-expert), the Vello/Parley high-level API (use vello-parley-rendering), 3D engines (use wgpu/bevy), or iOS UIKit drawing.

2026-06-21
rust-gpui-motion
소프트웨어 개발자

Design motion, transitions, and bespoke graphics for native Rust gpui apps — the framework behind Zed and the pd-console operator console. Use for with_animation, easing curves, BoxShadow/glow, breathing dots, pane expand/zoom/slide transitions, and custom paint/Vello/wgpu surfaces. Trigger on: gpui animation, with_animation, gpui transition, gpui easing, BoxShadow, gpui shadow, pd-console motion, gpui paint/canvas, Vello, wgpu, "lift/slide/zoom/spring in gpui", reduced-motion in a native Rust UI, "animation re-renders forever", repeat() never stops. NOT for: web/React motion (→ animation-system-architect), CLI/TUI output (→ beautiful-cli-design), general non-motion GUI layout/color/typography (→ beautiful-gui-design).

2026-06-21
rust-with-claude-code
소프트웨어 개발자

Effective Rust development with Claude Code as AI pair programmer. Testing patterns, borrow checker idioms, debugging, toolchain workflow, and GPUI-specific Rust patterns for pd-console.

2026-06-21
skill-architect
기타 컴퓨터 관련 직업

Design, create, audit, and improve Claude Agent Skills with expert-level progressive disclosure. Use when building new skills, reviewing existing skills, debugging activation failures, encoding domain expertise, designing skills for subagent consumption, or understanding platform constraints and distribution surfaces. NOT for general Claude Code features, runtime debugging, non-skill coding, or MCP server implementation.

2026-06-21
이 저장소에서 수집된 skills 579개 중 상위 8개를 표시합니다.
port-daddy-agent-skill
기타 컴퓨터 관련 직업

Instruction manual for agents driving Port Daddy multi-agent coordination. Use when an agent will edit a repo, recover work, coordinate with other sessions, inspect FleetBar/Fleet Control Center truth, package skill/docs surfaces, or leave a durable handoff. NOT for generic coding that does not need Port Daddy state.

2026-07-09
port-daddy-internal-dev
소프트웨어 개발자

Contributor manual for agents working ON the Port Daddy codebase itself — the daemon, MCP server, FleetBar / Fleet Control Center, website, CLI surface, distribution mirrors, internal recovery ledger, and the named internal actors (Coxswain / Navigator / Cartographer / Lookout / Quartermaster + Shipwright). Use when editing the port-daddy repo. NOT for agents using Port Daddy on other projects (use port-daddy-agent-skill for that), and NOT distributed to public skill catalogs — this skill is private to the port-daddy repo.

2026-07-09
operator-surface-authority-designer
기타 컴퓨터 관련 직업

Decide which single operator surface — Scout, FleetBar, or pd-console — owns each capability by its distance-from-work (intake/ambient/deep), and audit that placement for authority spread, unenforceable controls, evidence overflow into FleetBar, and hot/cool bus-subscription mismatches. Use when placing a new capability on one of Agent Harbor's three operator surfaces, reconciling a mockup that duplicates a capability across two surfaces, or auditing an existing operator-surface spec before implementation locks it in. NOT for choosing SDK/CLI/MCP/GUI surfaces for API-consuming developers (developer-surface-strategist), designing the concrete interaction flow within one already-assigned surface (agentic-coding-ux-designer), or the hot-bus/cool-bus transport mechanics themselves (swarm-invocation-designer).

2026-07-09
session-pr-audit
소프트웨어 개발자

Audit what PRs this session produced. Ask: "What work did I do this session that isn't in a PR yet, or isn't merged?" Forces the agent to account for all code changes before declaring done. Use at any point — especially at session end, after a manager wave, or when asked "what's left?"

2026-07-09
wave-by-wave-parley
기타 컴퓨터 관련 직업

After each execution wave completes, inspect the DAG's commitment landscape and premortem risk score. If any surviving nodes carry `commitment_level: TENTATIVE`, or if the premortem `recommendation` is `ACCEPT_WITH_MONITORING` or `ESCALATE_TO_HUMAN`, pause execution and run a structured parley: re-evaluate TENTATIVE nodes against the evidence produced by the just-completed wave, update risk severity where warranted, and either promote nodes to COMMITTED, demote them to EXPLORATORY, or prune them before launching the next wave. Parley is a scheduled operation triggered by wave completion — not an ad-hoc intervention — making wave boundaries the natural formation-break point where plans meet reality.

2026-07-09
gpui-rust-console
소프트웨어 개발자

Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.

2026-07-08
product-roadmap-focus
프로젝트 관리 전문가

Chooses the most important product or roadmap work under ADHD, founder, budget, and multi-agent constraints. Use when asking what to work on next, prioritizing a roadmap, cutting scope, choosing an MVP slice, or deciding whether to split work across agents. NOT for executing an already-chosen task, generic project status reporting, personal financial advice, or long unbounded brainstorming.

2026-07-06
agent-context-partitioner
소프트웨어 개발자

Algorithmic skill for optimally partitioning LLM context or task DAGs across K agents. Covers two modes: (A) online/reactive spawning under context pressure, and (B) static pre-planned DAG execution with graph min-cut optimization. Encodes algorithms for sequence-stable clustering, dynamic K selection, token-budget-aware partitioning, and handoff protocol design. Use when designing multi-agent systems, deciding when and how many agents to spawn, or optimizing a WinDAGs-style DAG for token efficiency.

2026-07-06
이 저장소에서 수집된 skills 226개 중 상위 8개를 표시합니다.
typography-expert
그래픽 디자이너

Working type director's reference for selecting, pairing, and shipping typefaces with real taste. Covers a broad, opinionated catalog of typefaces and foundries (libre through commercial), a mood/era/register-driven selection framework that never collapses to one answer, font pairing as logic, fluid type scales, variable-font axes (incl. opsz/GRAD), OpenType features, web-font performance (subsetting, font-display, size-adjust fallback metrics), and licensing literacy (SIL OFL vs commercial EULA, desktop/web/app, trials). Explicitly retires the overused AI-design defaults (Inter, Roboto, Montserrat, Poppins, Fraunces, Geist, Söhne, the Fontshare/ITF starter pack) and names fresher alternatives in every role. Use for font selection, pairing, type scales, web-font optimization, variable fonts, OpenType, and typographic systems. NOT for logo/wordmark design, icon fonts, general CSS, or image-based/raster typography.

2026-06-25
port-daddy
기타 컴퓨터 관련 직업

Multi-agent coordination daemon for coding agents. Use for deterministic port claims, session tracking, salvage, file claims, notes, pub/sub, tuple-space coordination, background fleets, and debugging multi-agent failures across Claude Code, Codex, Gemini CLI, Cursor, or Windsurf. NOT for production deploy orchestration, Docker or Kubernetes networking, or cloud service discovery.

2026-04-29
ultimate-seo-geo-skill
시장조사 분석가·마케팅 전문가

Use this skill when running SEO audits, optimizing for AI search engines (AI Overviews, ChatGPT, Perplexity), generating schema markup, diagnosing traffic drops, fixing Core Web Vitals, managing site migrations, or building keyword strategies. Runs scored full-site audits (0-100 Health Score) across 21 modules including technical SEO, E-E-A-T, hreflang, and programmatic SEO. Three modes: Audit, Plan, Execute. NOT for PPC/Ads, social media management, or generic marketing strategy unrelated to organic search.

2026-04-10
skill-architect
기타 컴퓨터 관련 직업

Design, create, audit, and improve Claude Agent Skills with expert-level progressive disclosure. Use when building new skills, reviewing existing skills, debugging activation failures, encoding domain expertise, designing skills for subagent consumption, or understanding platform constraints and distribution surfaces. NOT for general Claude Code features, runtime debugging, non-skill coding, or MCP server implementation.

2026-03-17
skill-creator
기타 컴퓨터 관련 직업

Use this skill when creating a new Claude skill from scratch, editing or improving an existing skill, or measuring skill performance with evals and benchmarks. Invoke whenever the user says things like "make a skill for X", "turn this workflow into a skill", "test my skill", "improve my skill", "run evals", "benchmark this", or "optimize my skill description". Also use proactively when the conversation has produced a repeatable workflow that would benefit from being captured as a skill. Covers the full lifecycle: capture intent → draft SKILL.md → run evals → review with user → iterate → optimize description → package. NOT for general coding help, debugging runtime errors, building MCP servers, writing Claude hooks, or creating plugins — use domain-specific skills for those.

2026-03-17
skill-architect
기타 컴퓨터 관련 직업

Design, create, audit, and improve Claude Agent Skills with expert-level progressive disclosure. Use when building new skills, reviewing existing skills, debugging activation failures, encoding domain expertise, designing skills for subagent consumption, or understanding platform constraints and distribution surfaces. NOT for general Claude Code features, runtime debugging, non-skill coding, or MCP server implementation.

2026-03-17
skill-creator
기타 컴퓨터 관련 직업

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

2026-03-17
skill-architect
기타 컴퓨터 관련 직업

Design, create, audit, and improve Claude Agent Skills with expert-level progressive disclosure. Use when building new skills, reviewing existing skills, debugging activation failures, encoding domain expertise, designing skills for subagent consumption, or understanding platform constraints and distribution surfaces. NOT for general Claude Code features, runtime debugging, non-skill coding, or MCP server implementation.

2026-03-17
이 저장소에서 수집된 skills 184개 중 상위 8개를 표시합니다.
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