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coding-standards

C# and .NET coding standards for generating new code files. Use when creating new classes, methods, controls, tests, or any new C# / VB source files in this repository. Covers C# 14 / .NET 10 patterns, naming, formatting, XML docs, WinForms conventions, and performance idioms.

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coding-standards
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C# and .NET coding standards for generating new code files. Use when creating new classes, methods, controls, tests, or any new C# / VB source files in this repository. Covers C# 14 / .NET 10 patterns, naming, formatting, XML docs, WinForms conventions, and performance idioms.
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{"author":"dotnet-winforms","version":"1.0"}
# Coding Standards — New Code Generation These rules apply whenever you **generate new** C# or VB.NET source files in this repository. For modernizing or refactoring *existing* files, see the `code-modernization` skill instead. ## Target Framework * Default target is **.NET 10.0** (`net10.0`). * Some files target .NET Framework or are multi-targeted — check the project file before generating. * Do not edit files under `eng/common/`. * Follow all rules defined in `.editorconfig`. ## Language Version Use **C# 14** features and patterns. Key features to prefer: | Feature | Example | |---|---| | Extension members (extension blocks) | `extension(string s) { public bool IsBlank() => ... }` | | `field` keyword in properties | `set => field = value ?? throw ...;` | | Null-conditional assignment | `customer?.Order = GetOrder();` | | `nameof` on unbound generics | `nameof(List<>)` | | Lambda modifiers without types | `(text, out result) => int.TryParse(text, out result)` | | Partial constructors / events | `partial MyClass() { }` | | First-class `Span<T>` conversions | Implicit `T[]` → `Span<T>` / `ReadOnlySpan<T>` | ## General Assumptions * **Namespace imports** are defined in a global usings file — omit standard `using` directives unless the import is non-obvious. * **Nullable Reference Types** are enabled — annotate all new code accordingly. * Use **file-scoped namespace** declarations. ## Type Usage and `var` Policy Apply the following rules **in priority order**: 1. **Never use `var` for primitive types.** Always spell out `int`, `string`, `bool`, `double`, `float`, `decimal`, `char`, `byte`, `long`, etc. ```csharp // REQUIRED — explicit types for primitives int count = 5; string name = "Button"; bool isVisible = true; ``` 2. **Use `var` when the type is already visible or clearly implied on the same line.** Repeating the type degrades readability. This applies to: * **Casts:** `var foo = (SomeType) bar;` * **`as` casts:** `var button = item as ToolStripDropDownButton;` * **Generic methods with explicit type argument(s):** Assume the return type matches the generic type parameter — even when the method signature technically returns a base type — because the `<T>` already tells the reader what they are getting back: `var host = this.GetService<IDesignerHost>();` `var session = provider.GetRequiredService<DesignerSession>();` * **`out var` in generic methods that name the type:** `site.TryGetService<INestedContainer>(out var container)` — the `<T>` already specifies the type. * **Methods whose name contains or implies the return type:** When the method name clearly communicates the type being returned, `var` is preferred because the type is already readable from the call itself: `var componentType = component.GetType();` `var resourceStream = BitmapSelector.GetResourceStream(type, name);` `TryLoadBitmapFromStream(stream, out var resourceBitmap)` ```csharp // GOOD — var when type is visible or implied on the line var designerHostShim = (IDesignerHostShim)designerHost; var host = this.GetService<IDesignerHost>(); var manager = host.GetExport<ViewModelClientFactoryManager>(); var componentType = component.GetType(); var resourceStream = BitmapSelector.GetResourceStream(componentType, componentType.Name + ".bmp"); service.TryGetValue<AppSettings>(out var settings); ``` 3. **Use `var` for deeply nested or complex generic types** where the full type name is unwieldy: ```csharp using var pooledList = ListPool<IComponent>.GetPooledObject(); var result = pooledList.Object; var (key, value) = dictionary.First(); // tuple deconstruction ``` 4. **Use explicit types when neither the variable name nor the surrounding context reveals the type.** If a reader would need to navigate to a method signature to understand what a variable holds, spell the type out. ```csharp // REQUIRED — explicit when type is not obvious CreateViewModelResponse response = session.GetWinFormsEndpoints().DocumentOutline.CreateViewModel(session.Id); TreeViewHitTestInfo hitTestInfo = _treeView.HitTest(e.Location); ``` 5. **Prefer target-typed `new()` over `var`** when the type is visible on the left — clean construction without redundancy: ```csharp // Before Dictionary<string, List<int>> map = new Dictionary<string, List<int>>(); var map = new Dictionary<string, List<int>>(); // After Dictionary<string, List<int>> map = new(); Button saveButton = new(); ``` **Do NOT use target-typed `new()` when the type isn't visible on the same line:** ```csharp // DO — type is visible on the right, so var is fine: var map = new Dictionary<string, List<int>>(); // DON'T — _map is a backing field declared elsewhere, // so the type isn't visible here. Too implicit. _map = new(); ``` 6. **`var` is always fine for tuple deconstruction:** ```csharp var (nodes, images) = viewModel.UpdateTreeView(displayStyle); var (key, value) = dictionary.First(); ``` 7. Using Collection expressions: ```csharp // Before List<string> items = new List<string>(); // After List<string> items = []; ``` * Consider collection expressions also for methods that return collections, e.g.: ```csharp // Before Control[] controls = _view.Controls.Cast<Control>().ToArray(); // After Control[] controls = [.. _view.Controls.Cast<Control>()]; ``` * Avoid, however, collection expressions, when constructable array/collection type are necessary in the context, e.g.: ```csharp // Be careful! Will not compile, we need a constructable array type in this // context, so collection initializer syntax is not possible here. Control CreateErrorControlForMessage(string message) => CreateErrorControl([new InvalidOperationException(message)]); // In this case we need: Control CreateErrorControlForMessage(string message) => CreateErrorControl(new[] { new InvalidOperationException(message) }); ``` ## Null Checking * **Use `is null` / `is not null`** — never `== null` or `!= null`. * Use coalesce: `value ?? "default"`, `value ??= GetDefault()`. ## Naming and Field Conventions | Element | Convention | |---|---| | `private` / `internal` instance fields | `_camelCase` | | `private static` fields | `s_camelCase` | | `[ThreadStatic]` fields | `t_camelCase` | | Constants | `PascalCase` | | All other members | `PascalCase` | * **Never** qualify with `this.` unless strictly necessary to resolve ambiguity. * Declare accessibility modifiers **explicitly** on every type and member. * Use the **narrowest possible scope** — prefer `private` over `internal` over `public`. * Mark members `static` when they do not access instance state. ## Formatting and Line Length ### Expression-bodied members Use expression bodies (`=>`) for single-expression methods and read-only properties. When the **total line length would exceed 60 characters**, wrap by placing the `=>` on the next line, indented: ```csharp // Short — fits on one line internal int BorderWidth => _borderWidth; // Long — wrap the arrow to the next line private bool IsValidSize(Size size) => size.Width > 0 && size.Height > 0; internal string QualifiedName => $"{Namespace}.{TypeName}"; ``` > **Important semantic distinction:** `public Foo Bar => new Foo();` creates a > new instance on every access. `public Foo Bar { get; } = new Foo();` creates > one instance at construction. Never convert between these forms unless the > original semantics were provably wrong. ### Braces and blocks * **Allman style** — opening brace on its own line. * Insert an **empty line** after closing braces of control-flow blocks and **before `return` statements**. * If a comment precedes a line that needs an empty line above it, the empty line goes **before the comment**. ### Ternary operator Put each branch on its own line unless the whole expression is very short: ```csharp Color textColor = e.Item.Enabled ? GetDarkModeColor(e.TextColor) : GetDarkModeColor(SystemColors.GrayText); ``` ## Pattern Matching and Switch Expressions Prefer `switch` expressions over `switch` statements over `if`-chains: ```csharp string result = value switch { > 0 => "Positive", < 0 => "Negative", _ => "Zero" }; ``` Use `and`, `or`, relational, property, tuple, type, and list patterns where they improve clarity. When converting `if`-chains that return or assign, a switch expression is almost always clearer. ## Readability 1. **Never sacrifice readability for brevity** Prefer extension method call syntax over static helpers when the same operation is available in both forms — extensions read more naturally and reduce visual noise: ```csharp // Prefer Size deviceSize = image.Size.LogicalToDeviceUnits(); // Over Size deviceSize = DpiHelper.LogicalToDeviceUnits(image.Size); ``` 2. **Prefer inline `#pragma` or `[SuppressMessage]`** Use inline `#pragma` or `[SuppressMessage]` at the call site over global suppressions, so justification is visible in context. 3. **Named arguments** Use named arguments when passing multiple literals or when the meaning of a parameter isn't clear from the argument expression itself: ```csharp // GOOD — named arguments clarify meaning of literals var errorControl = CreateErrorControlForMessage( message: "An unexpected error occurred. Please try again.", showRetryButton: true); ``` **Note:** When method calls take a lot of space due to a long argument list, consider wrapping the individual arguments on separate lines. If you then decide to use named arguments, use them for *every* argument to improve readability and consistency: ```csharp LongMethodWithManyNamedArguments( firstArgument: value1, secondArgument: value2, thirdArgument: value3, fourthArgument: value4); ``` 4. **Wrap dot-chains with more than 2 member accesses** — each call goes on its own indented line: ```csharp // Fine — 2 or fewer: var names = items.Where(x => x.IsActive).ToList(); // Wrap — more than 2: var results = collection .Where(x => x.IsActive) .OrderBy(x => x.Name) .Select(x => x.Id) .ToList(); ``` ## Error Handling and Argument Validation Use **throw-helper methods** — never hand-roll null / range checks: ```csharp ArgumentNullException.ThrowIfNull(parameter); ArgumentOutOfRangeException.ThrowIfNegative(value); ObjectDisposedException.ThrowIf(_disposed, this); ``` Always use `nameof()` for parameter and member names in exceptions and asserts. ## Performance Idioms * Single-`char` overloads: `text.Contains('c')`, `sb.Append('x')`. * `ReadOnlySpan<char>` over `Substring` when possible. * `items.Any()` over `Count() > 0`. * `TryGetValue` over `ContainsKey` + indexer. * `string.IsNullOrEmpty` over `?.Length == 0`. * `Array.Empty<T>()` over `new T[0]`. * Prefer `using` declarations (`using var ...`) over `using` blocks. Use the block form only when a tighter scope is required. ```csharp using Pen focusPen = new(focusColor) { Width = 1.0f, DashStyle = DashStyle.Dot }; ``` ## Magic Numbers Replace/avoid hard-coded literals with named constants or enums for new code when possible. If a literal is truly self-explanatory and unlikely to change, it may be acceptable to leave it as-is. ```csharp ## XML Documentation Every class, struct, record, interface, and enum — **regardless of access modifier, including `private` nested types** — must have an XML doc header: * **`<summary>`** — always present; a concise statement of the type's purpose. * **`<remarks>`** — add for non-trivial types. Use `<para>` for multiple paragraphs. * Use `<inheritdoc/>` on overridden members. * Do **not** XML-comment local functions; use a regular `//` comment if the purpose is not self-evident. * Use **Unicode characters** in docs — never HTML entities. * Indent XML structure with **1 space** per nesting level: ```csharp /// <summary> /// Gets or sets the border width of the control. /// </summary> /// <remarks> /// <para> /// The border width affects the visual appearance and layout /// calculations of the control. /// </para> /// <para> /// Values must be non-negative. A value of 0 means no border. /// </para> /// </remarks> public int BorderWidth { get; set; } ``` ## File Structure * File-scoped namespaces. * UTF-8 with BOM, CRLF line endings. * 4-space indentation, no tabs. * No trailing whitespace; final newline at end of file. ## WinForms-Specific ### Events ```csharp public event EventHandler<EventArgs>? Click; protected virtual void OnClick(EventArgs e) { Click?.Invoke(this, e); } // NRT-aware handler signature private void OnSomeEvent(object? sender, EventArgs e) { } ``` Use `EventArgs.Empty` for parameterless event raises. ### Designer integration * Mark designer-generated controls as nullable: `private Button? _okButton;` * Dispose components with `is not null`: ```csharp protected override void Dispose(bool disposing) { if (disposing && components is not null) { components.Dispose(); }
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