Use when the current Agent LLM cannot process images directly and visual analysis is needed — bridges images through KimiCode CLI print mode to a multimodal Kimi model for text description
원문 언어: 영어
메뉴
SkillsMP는 Dqz00116/skill-lib에서 18개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
수집된 skill 18개 중 18개를 표시합니다.
Use when the current Agent LLM cannot process images directly and visual analysis is needed — bridges images through KimiCode CLI print mode to a multimodal Kimi model for text description
원문 언어: 영어
Use when building HUDs, menus, inventory screens, settings panels, or any widget-based interface in Unreal Engine 5. Also use when connecting C++ logic to UMG Blueprint visuals, handling gamepad or keyboard focus navigation, managing UI state, creating widget…
원문 언어: 영어
Use when working in a DevFlow project with .devflow/ directory and gate-based step-by-step workflows
원문 언어: 영어
Use when contributing new skills to the skill-lib repository, installing skills locally, or verifying skill compliance with repository standards
원문 언어: 영어
Use when analyzing unfamiliar code modules, understanding system architecture, or preparing for refactoring
원문 언어: 영어
Use when implementing new modules from design documents, adding features to existing code, or generating structured implementations
원문 언어: 영어
Use when recording work sessions, tracking decisions and outcomes, or documenting lessons learned
원문 언어: 영어
Use when committing code, pushing changes, or managing Git operations that require safety checks
원문 언어: 영어
Use when creating, editing, or publishing Hexo blog posts
원문 언어: 영어
Use when managing large knowledge bases, reducing API costs, or implementing multi-tier caching for frequent queries
원문 언어: 영어
Use when explaining complex concepts to others, designing training materials, or preparing technical presentations with progressive disclosure
원문 언어: 영어
Use when compiling MSVC C++ projects, debugging build errors, or performing clean and incremental builds
원문 언어: 영어
Use when designing new modules from scratch, creating minimal viable prototypes, or establishing architectural decisions before implementation
원문 언어: 영어
Use when converting academic papers into engineer-friendly documentation, extracting design patterns from research, or preparing technical knowledge sharing
원문 언어: 영어
Use when receiving ambiguous instructions, preparing for state-changing operations, or needing explicit user confirmation
원문 언어: 영어
Use when applying academic research to practical workflows, optimizing existing processes based on papers, or extracting actionable insights from research
원문 언어: 영어
Use when managing complex project plans, tracking multi-phase task progress, or prioritizing development tasks
원문 언어: 영어
Use when controlling Unity editor via AI, automating scene operations, or programmatically generating Unity assets and scripts
원문 언어: 영어