| name | multiplayer-reconnect-runbook |
| description | Operational reconnect workflow for restoring clients to authoritative multiplayer state without duplicate or out-of-order mutation. |
| tier | operational |
| godot_version | 4.6+ |
| doc_anchors | ["godot-docs/tutorials/networking/high_level_multiplayer.rst","godot-docs/tutorials/networking/websocket.rst","godot-docs/classes/class_multiplayerapi.rst","godot-docs/tutorials/editor/command_line_tutorial.rst"] |
| tags | ["multiplayer","reconnect","reliability"] |
| depends_on | ["godot-skills/godot-tertiary/networking-reliability-reconciliation-contract/SKILL.md","godot-skills/godot-operational/qa-validation-loop/SKILL.md"] |