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GitHub 저장소

gdref

gdref에는 DubDev720에서 수집한 skills 68개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
68
Stars
2
업데이트
2026-02-22
Forks
0
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

foundation-architecture
소프트웨어 개발자

Foundational architecture skill for Godot workflows. Defines authority boundaries, composition strategy, scene ownership, command pathways, and replaceability constraints.

2026-02-22
foundation-asset-resource-pipeline
소프트웨어 개발자

Foundation rules for deterministic asset import, resource ownership, and reproducible content pipeline behavior.

2026-02-22
foundation-data-interfaces
소프트웨어 개발자

Foundational skill for data contracts, resources, interface boundaries, command/result schemas, and deterministic ordering.

2026-02-22
foundation-editor-workflow
소프트웨어 개발자

Foundational skill for Godot editor-facing workflows: plugin entry points, menu/settings registration lifecycle, editor UX consistency, and teardown cleanliness.

2026-02-22
foundation-gdscript-system-design
소프트웨어 개발자

Tier 1 foundation for game-agnostic GDScript system design: ownership boundaries, signal contracts, composition, and resource-backed configuration.

2026-02-22
foundation-godot-version-doc-alignment
소프트웨어 개발자

Tier 1 foundation for strict Godot version/documentation alignment using local pinned docs as source of truth and explicit churn checkpoints.

2026-02-22
foundation-implementation-validation
소프트웨어 품질 보증 분석가·테스터

Foundational skill for no-code-until-validated workflow: packet decomposition, 3-role review gates, evidence capture, and GO/STOP control.

2026-02-22
foundation-performance-observability
소프트웨어 개발자

Foundational skill for performance and observability across Godot domains. Defines budgets, profiling loop, and regression controls for CPU/GPU/memory/runtime behavior.

2026-02-22
foundation-platform-export-compatibility
소프트웨어 개발자

Foundational skill for multi-platform Godot delivery. Aligns feature tags, platform constraints, export presets, and runtime fallbacks across desktop, mobile, web, and XR.

2026-02-22
foundation-router
소프트웨어 개발자

Entry-point router that selects foundational Godot skills before domain, system, and workflow specialization.

2026-02-22
foundation-scene-lifecycle
소프트웨어 개발자

Foundational skill for scene-tree behavior: node lifecycle callbacks, signal wiring strategy, input handling pathways, and state transitions.

2026-02-22
scripting-language-selection
소프트웨어 개발자

Core decision framework for choosing GDScript, C#, or mixed-language architecture in Godot based on team and runtime constraints.

2026-02-22
animated-texture-vfx-workflow
소프트웨어 개발자

Operational workflow for selecting and integrating SpriteFrames, flipbooks, and lightweight animated texture effects without custom timer-heavy systems.

2026-02-22
audio-bus-playback-management-workflow
소프트웨어 개발자

Operational workflow for stable SFX/music playback using Godot audio buses, scoped player ownership, and anti-cutoff pooling patterns.

2026-02-22
debug-visualization-workflow
소프트웨어 개발자

Operational workflow for building and validating debug overlays and gizmos that expose simulation state without mutating gameplay logic.

2026-02-22
dependency-impact-analysis-workflow
소프트웨어 개발자

Operational workflow for analyzing dependency impact, coupling hotspots, and safe refactor sequencing in Godot projects.

2026-02-22
developer-skills-reflection-router
소프트웨어 개발자

Router that maps developer-skills capabilities to equivalent Godot-aligned workflows/contracts in this skill library.

2026-02-22
diagnostics-refresh-contract
소프트웨어 품질 보증 분석가·테스터

Tier 4 workflow for refreshing diagnostics state and validating parser/type feedback before deeper test cycles.

2026-02-22
documentation-version-governance-workflow
소프트웨어 개발자

Operational workflow for keeping project documentation aligned with current Godot behavior, APIs, and validated project conventions.

2026-02-22
editor-tooling-delivery-workflow
소프트웨어 개발자

Tier 4 workflow for delivering Godot editor tools/plugins with lifecycle safety, undo/redo integration, and editor compatibility checks.

2026-02-22
file-refactor-safety
소프트웨어 개발자

Tier 4 workflow for safe move/rename/delete operations on GDScript and related metadata files, with reference integrity checks.

2026-02-22
gdref-agent-retrieval-workflow
소프트웨어 개발자

Operational workflow for deterministic, low-token retrieval of Godot skills and documentation using the gdref index tool.

2026-02-22
golden-map-harness-workflow
소프트웨어 품질 보증 분석가·테스터

Operational workflow for running golden-map fixture suites and reporting first deterministic divergence with actionable diagnostics.

2026-02-22
humanoid-retargeting-import-workflow
소프트웨어 개발자

Operational workflow for importing humanoid rigs and retargeted animation libraries using Godot integrated skeleton profile and bone map tooling.

2026-02-22
input-action-routing-workflow
소프트웨어 개발자

Operational workflow for routing InputMap actions through a single authority with deterministic debounce and repeat behavior.

2026-02-22
manager-signal-architecture-workflow
소프트웨어 개발자

Operational workflow for structuring scene coordinators, subsystem nodes, and signal wiring without global-framework creep.

2026-02-22
multiplayer-intent-replication-workflow
소프트웨어 개발자

Operational workflow for routing player intent to authoritative commits and configuring replication so clients converge deterministically.

2026-02-22
multiplayer-reconnect-runbook
소프트웨어 개발자

Operational reconnect workflow for restoring clients to authoritative multiplayer state without duplicate or out-of-order mutation.

2026-02-22
operational-router
소프트웨어 개발자

Tier 4 operational workflow router for Godot execution loops: validation, tests, project audits, file-safe refactors, and editor-tool delivery.

2026-02-22
project-structure-audit
소프트웨어 품질 보증 분석가·테스터

Tier 4 workflow for auditing project completeness, architecture conformance, and integration integrity against declared requirements.

2026-02-22
qa-validation-loop
소프트웨어 품질 보증 분석가·테스터

Repeatable post-change QA workflow for Godot edits covering diagnostics, targeted tests, and deterministic regressions.

2026-02-22
release-pipeline-validation-workflow
소프트웨어 개발자

Operational workflow for CI/CD-style validation gates, packaging checks, and staged release readiness in Godot projects.

2026-02-22
replay-validation-workflow
소프트웨어 품질 보증 분석가·테스터

Operational runbook for validating deterministic replay integrity across schema updates and gameplay code changes.

2026-02-22
scene-instancing-workflow
소프트웨어 개발자

Operational workflow for building reusable scenes and instancing them safely across a Godot project.

2026-02-22
scene-lifecycle-composition-workflow
소프트웨어 개발자

Operational workflow for composing scenes with explicit lifecycle ownership, signal boundaries, and instancing-safe refactor paths.

2026-02-22
security-review-workflow
정보 보안 분석가

Operational workflow for threat-aware security review of Godot project surfaces including persistence, networking, and content loading paths.

2026-02-22
test-execution-contract
소프트웨어 품질 보증 분석가·테스터

Tier 4 workflow for deterministic test execution planning and evidence capture independent of specific test framework tooling.

2026-02-22
theme-asset-pack-integration-workflow
소프트웨어 개발자

Operational workflow for integrating UI asset packs through Godot Theme resources, type variations, and container-first layouts.

2026-02-22
ui-localization-accessibility-workflow
소프트웨어 개발자

Operational workflow for building controller-usable, localization-safe, and accessibility-aware UI using Godot integrated UI and i18n systems.

2026-02-22
domain-content-data-pipeline
소프트웨어 개발자

Secondary domain skill for content ingestion, import settings, resources, serialization, and runtime data loading/saving.

2026-02-22
이 저장소에서 수집된 skills 68개 중 상위 40개를 표시합니다.