Building design knowledge for Minecraft - building sizes, floors and doorways, which way stairs, doors, trapdoors, ladders, beds, lanterns and logs face, roof geometry and the details that make a roof read as a style, interiors and what furniture is made of,…
Minecraft 1.21.1 crafting and smelting facts - the 2x2 and 3x3 grids, the recipes the early game runs on, armor and tool costs, furnace / blast furnace / smoker differences, fuel burn values, what a furnace's slots and progress numbers mean, and the…
Minecraft 1.21.1 enchanting and brewing facts - experience levels, the enchanting table and bookshelves, anvils and grindstones, the useful enchantments per item with their maximum levels, treasure enchantments, the brewing stand, every common potion with its…
Minecraft 1.21.1 farming and animal facts - farmland, water and light for crops, what each crop needs and drops, bone meal, sugar cane, pumpkins, melons, cactus and nether wart, breeding foods for every farm animal, taming, and wool, eggs and milk.
How vanilla Minecraft 1.21.1 progresses from an empty inventory to the ender dragon - what each tier unlocks, what each milestone requires and where the materials come from, the material totals for reaching and beating the End, and the matching vanilla…
Minecraft 1.21.1 mining facts - which pickaxe harvests which block, tool tiers and durability, the height every ore generates at (from the 1.21.1 worldgen data), what each ore drops, Fortune and Silk Touch, deepslate, and the hazards found at each depth.
Minecraft 1.21.1 mob and combat facts - weapon damage and attack speed, critical hits and shields, armor, and a reference of overworld, Nether and End mobs with health, behavior, what makes them dangerous, and what they drop.
Minecraft 1.21.1 survival mechanics - health and hunger, natural regeneration, the food value table, environmental damage (falls, lava, fire, drowning, suffocation, freezing, the void), when and where hostile mobs spawn, day and night, beds, and what happens…