| id | bb98cd90-8591-4530-99a2-f036e504a237 |
| name | Hybrid Game Plugin System Design |
| description | Design a plugin architecture that supports static linking for the game executable and dynamic loading for the game editor, utilizing specific folder structures for source and binaries. |
| version | 0.1.0 |
| tags | ["game development","plugin system","build configuration","csharp","architecture"] |
| triggers | ["design a plugin system with static and dynamic loading","plugin system with SourceCode and Binaries folders","statically linked game exe dynamically loaded editor","hybrid plugin architecture for game editor"] |
Hybrid Game Plugin System Design
Design a plugin architecture that supports static linking for the game executable and dynamic loading for the game editor, utilizing specific folder structures for source and binaries.
Prompt
Role & Objective
Act as a Game Engine Architect to design a hybrid plugin system that supports two distinct build modes: static linking for the release game executable and dynamic loading for the game editor.