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EHotwagner
GitHub 제작자 프로필

EHotwagner

13개 GitHub 저장소에서 수집된 91개 skills를 저장소 단위로 보여줍니다.

수집된 skills
91
저장소
13
업데이트
2026-06-14
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

fs-skia-viewer-host
기술 작가

Consumer-facing guide to hosting an interactive FS.Skia.UI app — the keyboard/pointer input surface, the preview-vs-tree render distinction, and the windowed-fullscreen blur caveat.

2026-06-14
fs-skia-ui-widgets
소프트웨어 개발자

Build Skia-rendered FS.Skia.UI Controls, rich text, chart controls, graph controls, DataGrid, custom wrappers, and generated product examples.

2026-06-14
fs-skia-ui-widgets
기술 작가

Generated product guidance for Skia-rendered FS.Skia.UI Controls, rich text, chart controls, graph controls, DataGrid, and custom wrappers.

2026-06-14
fs-skia-skiaviewer
소프트웨어 개발자

Wire a generated FS.Skia.UI product to the desktop viewer host.

2026-06-14
fs-skia-reconciliation
소프트웨어 개발자

Understand and work with the internal keyed VDOM diff over the lowered Control<'msg> IR (feature 067) — its key-first-then-positional matching, the NodePatch/ChildOp operation set, the totality/determinism/identity-at-rest/round-trip invariants, and the module's disposition (internal, property-tested, wired onto the live render path via RetainedRender in feature 091 and current through feature 103 — layout/bounds cache, injected-delta animation clock, visual-state cross-fade). Use when reading the diff invariants, extending the property tests, or working on the wired retained render path.

2026-06-13
fs-skia-controls-host
소프트웨어 개발자

Maintainer-facing guide to the FS.Skia.UI.Controls.Elmish interactive-host seam — how runInteractiveApp drives the retained render structure each frame (RetainedRender.step over the keyed diff), advances per-identity animation clocks from an injected Tick delta, stamps runtime visual state pre-reconcile, routes keys focus-first through routeFocusedKey, and resolves pointer hits to a stable identity via retainedHitTest. Use when reading or extending the live controls host loop, the per-frame retained-state/clock/visual-state wiring, or the key/pointer routing seam.

2026-06-11
fs-skia-generated-controls-guidance
소프트웨어 개발자

Generated product guidance for Skia-rendered FS.Skia.UI Controls, rich text, chart controls, graph controls, DataGrid, and custom wrappers.

2026-06-10
fs-skia-evidence-mode
소프트웨어 품질 보증 분석가·테스터

Deterministic render-only evidence mode, visual-proof honesty, and benign/blocking host-warning classification.

2026-06-10
이 저장소에서 수집된 skills 52개 중 상위 8개를 표시합니다.
fsi-fsbar-load
소프트웨어 개발자

Load FSBar assemblies into the FSI MCP server, including the libglfw/libSkiaSharp dlopen preload dance required before any #r. Use when the user wants to poke at FSBar.Viz / FSBar.Client / FSBar.Hub interactively via FSI.

2026-04-19
hub-run
소프트웨어 개발자

Launch the FSBar Hub GUI (FSBar.Hub.App) with the required display env vars, and document the FSBAR_HUB_* env-var matrix for CI smoke tests, initial tab, auto-launch, screenshotting, and bundled-proxy overrides.

2026-04-19
map-cache-refresh
소프트웨어 개발자

Regenerate committed per-map analysis cache (chokepoints + MapGrid blobs) under bots/trainer/map-cache/*.json. Use after bumping MapCacheFile codeVersion or adding a SupportedMap.

2026-04-19
proto-regen
소프트웨어 개발자

Regenerate FSBar.Proto F# code from proto/highbar/*.proto and proto/hub/scripting.proto via buf generate. Use when a .proto file changed and the committed src/FSBar.Proto/Generated/*.gen.fs files need refreshing.

2026-04-19
unit-labels-regen
소프트웨어 개발자

Regenerate src/FSBar.Viz/UnitLabels.generated.fs — the byte-stable 2- or 3-char label table for every BarData unit. Use after nupkg/BarData.*.nupkg changes or when a new unit appears.

2026-04-19
upstream-pack
네트워크·컴퓨터 시스템 관리자

Update a locally-developed NuGet dependency (SkiaViewer, BarData) into FSBarV1 via the upstream pack-dev.sh timestamp-versioned prerelease workflow. Use when user edits a sibling repo and needs the change picked up in FSBarV1.

2026-04-19
repl
소프트웨어 개발자

Start a headless BAR engine REPL in FSI with live SkiaViewer visualization. Restarts FSI, loads Repl.fsx, and opens the module.

2026-04-16
repl-graphical
소프트웨어 개발자

Start a graphical (windowed) BAR engine REPL in FSI. Restarts FSI, loads ReplGraphical.fsx, and opens the module.

2026-04-07
fsdocs-api-doc
소프트웨어 개발자

This skill should be used when the user asks to "add doc comments", "improve XML docs", "document the API", "add XML documentation", "write doc comments for F#", "document public API", "add summary comments", or needs to write or improve `///` XML documentation comments in F# source files. This skill edits .fs source files, not docs/ content files.

2026-03-08
fsdocs-build
소프트웨어 개발자

This skill should be used when the user asks to "build docs", "build documentation", "run fsdocs", "preview docs", "watch docs", "fsdocs build errors", "fix doc build", or needs to build, preview, or troubleshoot an FSharp.Formatting documentation site. Covers build commands, watch mode, common errors, and build flags.

2026-03-08
fsdocs-examples
소프트웨어 개발자

This skill should be used when the user asks to "write documentation examples", "create literate scripts", "add fsx docs", "write a tutorial", "create a how-to guide", "add example scripts to docs", "write literate F# documentation", or needs to create `.fsx` literate scripts in the `docs/` directory that teach library usage through executable, narrative-driven examples.

2026-03-08
fsdocs-setup
소프트웨어 개발자

This skill should be used when the user asks to "set up fsdocs", "initialize documentation", "scaffold docs folder", "configure FSharp.Formatting", "add documentation to my F# project", "create docs site", or needs to set up a documentation pipeline for an F# project from scratch. Covers tool installation, directory structure, MSBuild configuration, and initial content creation.

2026-03-08
fsdocs-technical
소프트웨어 개발자

This skill should be used when the user asks to "write architecture docs", "document design decisions", "create an ADR", "write technical documentation", "explain the architecture", "document internals", "add a migration guide", or needs to create Markdown documentation in `docs/` that explains architecture, design decisions, and system internals for an FSharp.Formatting site.

2026-03-08
저장소 13개 중 12개 표시