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FSBarV1_Archived
FSBarV1_Archived에는 EHotwagner에서 수집한 skills 8개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Load FSBar assemblies into the FSI MCP server, including the libglfw/libSkiaSharp dlopen preload dance required before any #r. Use when the user wants to poke at FSBar.Viz / FSBar.Client / FSBar.Hub interactively via FSI.
Launch the FSBar Hub GUI (FSBar.Hub.App) with the required display env vars, and document the FSBAR_HUB_* env-var matrix for CI smoke tests, initial tab, auto-launch, screenshotting, and bundled-proxy overrides.
Regenerate committed per-map analysis cache (chokepoints + MapGrid blobs) under bots/trainer/map-cache/*.json. Use after bumping MapCacheFile codeVersion or adding a SupportedMap.
Regenerate FSBar.Proto F# code from proto/highbar/*.proto and proto/hub/scripting.proto via buf generate. Use when a .proto file changed and the committed src/FSBar.Proto/Generated/*.gen.fs files need refreshing.
Regenerate src/FSBar.Viz/UnitLabels.generated.fs — the byte-stable 2- or 3-char label table for every BarData unit. Use after nupkg/BarData.*.nupkg changes or when a new unit appears.
Update a locally-developed NuGet dependency (SkiaViewer, BarData) into FSBarV1 via the upstream pack-dev.sh timestamp-versioned prerelease workflow. Use when user edits a sibling repo and needs the change picked up in FSBarV1.
Start a headless BAR engine REPL in FSI with live SkiaViewer visualization. Restarts FSI, loads Repl.fsx, and opens the module.
Start a graphical (windowed) BAR engine REPL in FSI. Restarts FSI, loads ReplGraphical.fsx, and opens the module.