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blender-game-world-builder
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | blender-game-world-builder |
| description | Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working. |
Control Blender 5.1.1 on the local machine (headless) to procedurally generate,
export, and validate Impact City 3D assets. Verified working — all scripts in
scripts/blender/ have been run and produce real GLB files.
When generating or regenerating any 3D asset for Impact City: props, characters, environment blocks, or turntables. Also when validating the asset manifest.
C:\Program Files\Blender Foundation\Blender 5.1\blender.exe
(also referenced as BLENDER_PATH in the vault; currently set to blender —
update vault to the full path).docs/prompts/*.md, src/game/data/characters.ts.public/assets/3d/impact-city/.public/assets/3d/impact-city/manifests/.BLENDER="/c/Program Files/Blender Foundation/Blender 5.1/blender.exe"
"$BLENDER" --background --python scripts/blender/create_impact_city_asset_pack.py
"$BLENDER" --background --python scripts/blender/create_thomas_cosmos_turntables.py
"$BLENDER" --background --python scripts/blender/validate_game_assets.py
docs/research/game-production-workflow-synthesis.md
(concept → image→3D → Blender cleanup → retopo → rig → export).emerald-tablet-consent.glb (14.7KB)warden-terminal.glb (3.6KB)rustgarden-gate.glb (5.0KB)solar-charging-bench.glb (3.7KB)water-filter-station.glb (15.2KB)learning-kiosk.glb (3.7KB)thomas-placeholder.glb (210KB)cosmos-placeholder.glb (243KB)bpy.ops.export_scene.gltf with export_format="GLB"
(NOT export_scene.glb — that operator does not exist in 5.1).primitive_capsule_add is NOT available in 5.1 — use primitive_cylinder_add.Material.use_nodes triggers a deprecation warning (fine for 5.x, will need
migration before Blender 6.0).export_scene.glb or primitive_capsule_add (5.1-incompatible).