원클릭으로
emerald-gothic-art-director
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | emerald-gothic-art-director |
| description | Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists. |
Apply the visual system called Emerald Gothic Hopepunk: dark future, warm human resistance, broken machines wrapped in vines, emerald code-light, handcrafted stop-motion UI feel.
After the first playable route exists. For all styling, theming, mission cards, dashboard, codex, hub treatment, and asset placeholder decisions.
src/game/emerald-gothic.css):
#080A0D, Rust #7A3F24, Deep Moss #1F3D2B, Emerald Signal #19F59A, Warning Amber #FFB84D, Bone Paper #E8DDC7, Machine Blue-Gray #60717D, Alert Red #B6423C.docs/game/.