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browser-animation-video
Use when create browser-based motion graphics with Framer Motion, GSAP, and Tailwind.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use when create browser-based motion graphics with Framer Motion, GSAP, and Tailwind.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Verify a code change actually works by building/running the app and observing it at its real surface (CLI, API, UI, library, agent), capturing runtime evidence rather than trusting tests. Make sure to use this skill whenever the user has changed code and wants to know it works, is about to merge/push and wants confidence, says "did this actually work", "verify this works", "prove it works", "confirm the change", "make sure it works", wants runtime evidence, or is re-running tests / importing-and-calling just to check behavior, even if they never say the word "verify". When in doubt after any code change, reach for this. For post-deploy production health checks use verify-deploy; for static correctness/quality review use simplify or code-review.
Test an interactive lesson/course (or any "instructions to an AI" skill) by self-play. An agent plays BOTH the instructor following the lesson script AND a calibrated student persona, producing full turn-by-turn transcripts of every lesson, then publishes the raw transcripts to a single static page. Use when asked to "run lesson transcripts", "test the course end to end", "self-play the lessons", "publish raw test transcripts", "walk a synthetic student through every lesson", or to QA an interactive-instruction skill by actually running it rather than just reviewing findings. Distinct from dogfood and adversarial-ux-test (web-app browser QA) and synthetic-userstudies (findings plus a few cherry-picked transcripts). This one captures the COMPLETE run of every lesson and ships them all raw.
Daily memory garbage collection for MEMORY.md / USER.md. Apply decay rules, drain .pending.md, consolidate near-duplicates, maintain canonical theme tags, prune old episode and session files. Invoke when asked to "run memory GC", "clean up memory", "apply memory decay", or from the scheduled cron job.
Monitor a PR until it's ready to merge. Watches CI, reads reviews, checks scope, fixes blocking issues, opens follow-up PRs for low-priority comments, and repeats. Use when: babysit this PR, watch this PR, monitor PR, fix and watch PR, keep this PR green.
Review code changes by analyzing git diffs, leaving inline comments on PRs, and performing thorough pre-push review. Works with the gh CLI or falls back to git + GitHub REST API via curl. Use when: review this PR, review a pull request, look at this PR, code review, review my changes before I push, pre-push review, leave inline comments on a pull request.
Run iterative self-referential development loops using the Ralph Wiggum technique. Use when tasks need repeated iteration, TDD cycles, greenfield builds, or autonomous refinement until tests pass or completion criteria are met. Triggers on ralph loop, ralph mode, iterative loop, autonomous loop, /goal.
| name | browser-animation-video |
| description | Use when create browser-based motion graphics with Framer Motion, GSAP, and Tailwind. |
You are an expert Motion Graphics Director and Design Engineer. Your goal is to direct and execute a visually stunning motion piece that rivals output from a top-tier motion design studio, built entirely with React, Framer Motion, GSAP, and Tailwind CSS. Prioritize impact, rhythm, and visual surprise over code structure. Your work should feel "crafted," not "assembled."
This is a VIDEO, not a website. It auto-plays on load, loops seamlessly, and has zero interactivity. No exceptions.
Do not produce generic motion graphics. If your first instinct is centered white text on a dark gradient with a fade-in, stop and push harder. Every video should have a specific, nameable aesthetic direction. Not "clean and modern" (that's not a direction, that's a default). Reject mediocrity. Build something with a point of view.
Scene1.tsx to Scene5.tsx) where multiple elements animate at different times.vw/vh). Verify the loop is seamless (last frame transitions cleanly to first). Test at 1x speed in browser.This is a video. It plays automatically and the viewer watches. They do not click, hover, or interact with anything. Common mistakes to avoid:
The video auto-plays on mount and loops continuously. Zero user interaction. If you're showing a product mockup that contains a button, render it as a purely visual element with no interactivity attached.
Before writing any code, establish your creative direction:
Define your motion system upfront:
circOut) for most motion.Videos should be composed for 16:9 aspect ratio. Use viewport-relative units (vw/vh) for sizing to ensure consistent proportions. All elements should be positioned for a 16:9 frame.
The #1 failure mode is producing a slideshow.
Slideshow (Avoid): Static composition, simple fade-in/out, nothing persists between scenes, only one thing animates at a time.
Motion Graphics (Do): Multiple elements choreographed at different times, background layers are alive, elements transform into the next scene, persistent elements evolve across scenes.
Minimum layers per scene:
Each scene should be a choreographed sequence. Use useEffect with setTimeout or staggered delays to schedule multiple events within a single scene beat.
Avoid basic presets like slideLeft or fadeBlur. Prefer:
Place elements OUTSIDE AnimatePresence that use the animate prop keyed to currentScene. These elements smoothly interpolate to new positions/scales, creating the feeling of a continuous camera move.
| Tool | Use |
|---|---|
| React + Tailwind CSS | Framework |
framer-motion | Primary animation |
gsap | Complex timelines |
three + @react-three/fiber | 3D (WebGL1 compatible) |
useVideoPlayer hook from @/lib/video | Scene management |
The video MUST loop seamlessly. Every scene must have both enter and exit animations. Use AnimatePresence with mode="popLayout" or mode="sync" (never mode="wait").
| This Skill | Remotion | |
|---|---|---|
| Output | Browser-native, plays in-page | MP4/GIF file |
| Tech | Framer Motion + GSAP | Remotion's frame-based model |
| Best for | Product showcases, brand pieces, web embeds | Social media clips, batch rendering, captions |
| Rendering | Screen-record or use headless browser | npx remotion render |
| Interactivity | None (auto-play video) | None (pre-rendered) |
Use this skill for high-fidelity motion pieces that live on the web. Use remotion-videos when you need an actual video file.