Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.
설치
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.
LangGraph Code Review
When reviewing LangGraph code, check for these categories of issues.
Anti-confabulation (gate 0 — runs before every other gate)
Before issuing any finding — flag a bug, anti-pattern, or improvement — you MUST echo the exact artifact you are judging, quoted from a source you read in this turn:
The code finding: its file:line plus the cited code, read freshly now.
The graph/state code under review: the StateGraph, node, edge, or state-schema snippet your finding depends on, quoted from the file you just read.
The artifact is the only source of truth. Never infer what you are reviewing from the branch name, the working directory, surrounding files, or recollection. If your mental model differs from the freshly read source, the source wins. A finding issued without a same-turn echo of its target is invalid — emit the echo first, or do not emit the finding.
This gate exists because an LLM under contextual priming will confidently flag code that is not in the file. It runs before the gates below.
Review gates (sequenced)
Complete in order. Each step has an objective pass condition before moving on.
Locate graph code — Search the review scope for StateGraph, compile(, invoke, ainvoke, add_node, add_edge, add_conditional_edges. Pass: a short list of file paths (or explicit “none in scope” after searching).
Map state schema — For each graph state type (TypedDict, BaseModel, etc.), list fields that hold lists, dicts, or messages and whether Annotated + reducers (add_messages, operator.add, …) are present. Pass: every such field is either covered by a reducer pattern below or explicitly flagged as intentional overwrite.
Trace persistence — If interrupts, thread_id, or checkpoint APIs appear, follow them to compile(..., checkpointer=...) and invocation config. Pass: behavior matches the interrupt/checkpointer/thread_id guidance below—or you document a concrete mismatch with file:line.
Report with evidence — For each finding you will deliver, record file path and line number(s) (or a minimal quoted snippet). Pass: no critical or high-severity issue is stated without that citation.
Run the checklist — Use the checklist at the end of this skill; each item is satisfied, not applicable (with reason), or open with evidence. Pass: no item left silently unchecked.
Critical Issues
1. State Mutation Instead of Return
# BAD - mutates state directlydefmy_node(state: State) -> None:
state["messages"].append(new_message) # Mutation!# GOOD - returns partial updatedefmy_node(state: State) -> dict:
return {"messages": [new_message]} # Let reducer handle it
2. Missing Reducer for List Fields
# BAD - no reducer, each node overwritesclassState(TypedDict):
messages: list# Will be overwritten, not appended!# GOOD - reducer appendsclassState(TypedDict):
messages: Annotated[list, operator.add]
# Or use add_messages for chat:
messages: Annotated[list, add_messages]
3. Wrong Return Type from Conditional Edge
# BAD - returns invalid node namedefrouter(state) -> str:
return"nonexistent_node"# Runtime error!# GOOD - use Literal type hint for safetydefrouter(state) -> Literal["agent", "tools", "__end__"]:
if condition:
return"agent"return END # Use constant, not string
4. Missing Checkpointer for Interrupts
# BAD - interrupt without checkpointerdefmy_node(state):
answer = interrupt("question") # Will fail!return {"answer": answer}
graph = builder.compile() # No checkpointer!# GOOD - checkpointer required for interrupts
graph = builder.compile(checkpointer=InMemorySaver())
5. Forgetting Thread ID with Checkpointer
# BAD - no thread_id
graph.invoke({"messages": [...]}) # Error with checkpointer!# GOOD - always provide thread_id
config = {"configurable": {"thread_id": "user-123"}}
graph.invoke({"messages": [...]}, config)
State Schema Issues
6. Using add_messages Without Message Types
# BAD - add_messages expects message-like objectsclassState(TypedDict):
messages: Annotated[list, add_messages]
defnode(state):
return {"messages": ["plain string"]} # May fail!# GOOD - use proper message types or tuplesdefnode(state):
return {"messages": [("assistant", "response")]}
# Or: [AIMessage(content="response")]
7. Returning Full State Instead of Partial
# BAD - returns entire state (may reset other fields)defmy_node(state: State) -> State:
return {
"counter": state["counter"] + 1,
"messages": state["messages"], # Unnecessary!"other": state["other"] # Unnecessary!
}
# GOOD - return only changed fieldsdefmy_node(state: State) -> dict:
return {"counter": state["counter"] + 1}
8. Pydantic State Without Annotations
# BAD - Pydantic model without reducer loses append behaviorclassState(BaseModel):
messages: list# No reducer!# GOOD - use Annotated even with PydanticclassState(BaseModel):
messages: Annotated[list, add_messages]
Graph Structure Issues
9. Missing Entry Point
# BAD - no edge from START
builder.add_node("process", process_fn)
builder.add_edge("process", END)
graph = builder.compile() # Error: no entrypoint!# GOOD - connect START
builder.add_edge(START, "process")
10. Unreachable Nodes
# BAD - orphan node
builder.add_node("main", main_fn)
builder.add_node("orphan", orphan_fn) # Never reached!
builder.add_edge(START, "main")
builder.add_edge("main", END)
# Check with visualizationprint(graph.get_graph().draw_mermaid())
11. Conditional Edge Without All Paths
# BAD - missing path in conditionaldefrouter(state) -> Literal["a", "b", "c"]:
...
builder.add_conditional_edges("node", router, {"a": "a", "b": "b"})
# "c" path missing!# GOOD - include all possible returns
builder.add_conditional_edges("node", router, {"a": "a", "b": "b", "c": "c"})
# Or omit path_map to use return values as node names
12. Command Without destinations
# BAD - Command return without destinations (breaks visualization)defdynamic(state) -> Command[Literal["next", "__end__"]]:
return Command(goto="next")
builder.add_node("dynamic", dynamic) # Graph viz won't show edges# GOOD - declare destinations
builder.add_node("dynamic", dynamic, destinations=["next", END])
Async Issues
13. Mixing Sync/Async Incorrectly
# BAD - async node called with sync invokeasyncdefmy_node(state):
result = await async_operation()
return {"result": result}
graph.invoke(input) # May not await properly!# GOOD - use ainvoke for async graphsawait graph.ainvoke(input)
# Or provide both sync and async versions
14. Blocking Calls in Async Context
# BAD - blocking call in async nodeasyncdefmy_node(state):
result = requests.get(url) # Blocks event loop!return {"result": result}
# GOOD - use async HTTP clientasyncdefmy_node(state):
asyncwith httpx.AsyncClient() as client:
result = await client.get(url)
return {"result": result}
Tool Integration Issues
15. Tool Calls Without Corresponding ToolMessage
# BAD - AI message with tool_calls but no tool execution
messages = [
HumanMessage(content="search for X"),
AIMessage(content="", tool_calls=[{"id": "1", "name": "search", ...}])
# Missing ToolMessage! Next LLM call will fail
]
# GOOD - always pair tool_calls with ToolMessage
messages = [
HumanMessage(content="search for X"),
AIMessage(content="", tool_calls=[{"id": "1", "name": "search", ...}]),
ToolMessage(content="results", tool_call_id="1")
]
16. Parallel Tool Calls Before Interrupt
# BAD - model may call multiple tools including interrupt
model = ChatOpenAI().bind_tools([interrupt_tool, other_tool])
# If both called in parallel, interrupt behavior is undefined# GOOD - disable parallel tool calls before interrupt
model = ChatOpenAI().bind_tools(
[interrupt_tool, other_tool],
parallel_tool_calls=False
)
Checkpointing Issues
17. InMemorySaver in Production
# BAD - in-memory checkpointer loses state on restart
graph = builder.compile(checkpointer=InMemorySaver()) # Testing only!# GOOD - use persistent storage in productionfrom langgraph.checkpoint.postgres import PostgresSaver
checkpointer = PostgresSaver.from_conn_string(conn_string)
graph = builder.compile(checkpointer=checkpointer)
18. Subgraph Checkpointer Confusion
# BAD - subgraph with explicit False prevents persistence
subgraph = sub_builder.compile(checkpointer=False)
# GOOD - use None to inherit parent's checkpointer
subgraph = sub_builder.compile(checkpointer=None) # Inherits from parent# Or True for independent checkpointing
subgraph = sub_builder.compile(checkpointer=True)
Performance Issues
19. Large State in Every Update
# BAD - returning large data in every nodedefnode(state):
large_data = fetch_large_data()
return {"large_field": large_data} # Checkpointed every step!# GOOD - use references or storefrom langgraph.store.memory import InMemoryStore
defnode(state, *, store: BaseStore):
store.put(namespace, key, large_data)
return {"data_ref": f"{namespace}/{key}"}
20. Missing Recursion Limit Handling
# BAD - no protection against infinite loopsdefrouter(state):
return"agent"# Always loops!# GOOD - check remaining steps or use RemainingStepsfrom langgraph.managed import RemainingSteps
classState(TypedDict):
messages: Annotated[list, add_messages]
remaining_steps: RemainingSteps
defcheck_limit(state):
if state["remaining_steps"] < 2:
return END
return"continue"
Code Review Checklist
State schema uses Annotated with reducers for collections
Nodes return partial state updates, not mutations
Conditional edges return valid node names or END
Graph has path from START to all nodes
Checkpointer provided if using interrupts
Thread ID provided in config when using checkpointer