소스 정보
- 저장소
- ffsshhttiikk/opencode-agents-skills
- 최근 소스 활동
- 2026년 2월 28일 22:52
- 감지된 SKILL.md 언어
- 영어
- 스타
- 2
- 포크
- 2
설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/ffsshhttiikk/opencode-agents-skills --skill mobile-ui명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
SOC 직업 분류 기준
| name | mobile-ui |
| description | Mobile user interface design and implementation patterns |
| tags | ["mobile-ui","ux","design","widgets","components","layout"] |
I provide guidance for designing and implementing mobile user interfaces across platforms. I cover responsive layouts, touch-friendly interactions, accessibility implementation, navigation patterns, animation principles, and platform-specific design guidelines (Material Design, Human Interface Guidelines).
Use me when designing mobile app interfaces, implementing complex UI components, optimizing touch interactions, ensuring accessibility compliance, creating smooth animations, or aligning with platform design guidelines.
Responsive layouts adapting to different screen sizes and orientations. Touch gesture handling (tap, swipe, pinch, drag) with appropriate affordances. Accessibility features including VoiceOver/TalkBack support, sufficient contrast ratios, and proper labeling. Navigation patterns (tab bars, navigation drawers, bottom sheets, breadcrumbs). Animation principles for feedback, transitions, and delight. Adaptive theming for light/dark mode and platform variations. Safe area handling and edge-to-edge displays.
Responsive layout with constraint composition:
import UIKit
final class AdaptiveCardView: UIView {
private let contentStack = UIStackView()
private let imageView = UIImageView()
private let titleLabel = UILabel()
private let subtitleLabel = UILabel()
private let actionButton = UIButton(type: .system)
override init(frame: CGRect) {
super.init(frame: frame)
setupViews()
setupConstraints()
}
private func setupViews() {
backgroundColor = .secondarySystemBackground
layer.cornerRadius = 12
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize(width: 0, height: 2)
layer.shadowRadius = 8
layer.shadowOpacity = 0.1
contentStack.axis = .horizontal
contentStack.spacing = 12
contentStack.alignment = .center
contentStack.translatesAutoresizingMaskIntoConstraints = false
addSubview(contentStack)
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
imageView.layer.cornerRadius = 8
contentStack.addArrangedSubview(imageView)
let textStack = UIStackView()
textStack.axis = .vertical
textStack.spacing = 4
textStack.addArrangedSubview(titleLabel)
textStack.addArrangedSubview(subtitleLabel)
contentStack.addArrangedSubview(textStack)
let spacer = UIView()
spacer.setContentHuggingPriority(.defaultLow, for: .horizontal)
contentStack.addArrangedSubview(spacer)
actionButton.setTitle("Action", for: .normal)
contentStack.addArrangedSubview(actionButton)
titleLabel.font = .preferredFont(forTextStyle: .headline)
subtitleLabel.font = .preferredFont(forTextStyle: .subheadline)
subtitleLabel.textColor = .secondaryLabel
}
private func setupConstraints() {
NSLayoutConstraint.activate([
contentStack.topAnchor.constraint(equalTo: topAnchor, constant: 16),
contentStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16),
contentStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -16),
contentStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -16),
imageView.widthAnchor.constraint(equalToConstant: 60),
imageView.heightAnchor.constraint(equalToConstant: 60),
])
}
func configure(with item: CardItem) {
titleLabel.text = item.title
subtitleLabel.text = item.subtitle
imageView.image = item.image
actionButton.action = item.action
}
}
Cross-platform responsive layout:
import 'package:flutter/material.dart';
class ResponsiveLayout extends StatelessWidget {
final WidgetBuilder mobileBuilder;
final WidgetBuilder tabletBuilder;
final WidgetBuilder desktopBuilder;
const ResponsiveLayout({
super.key,
required this.mobileBuilder,
required this.tabletBuilder,
required this.desktopBuilder,
});
static bool isMobile(BuildContext context) =>
MediaQuery.sizeOf(context).width < 600;
static bool isTablet(BuildContext context) =>
MediaQuery.sizeOf(context).width >= 600 &&
MediaQuery.sizeOf(context).width < 1024;
static bool isDesktop(BuildContext context) =>
MediaQuery.sizeOf(context).width >= 1024;
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
if (constraints.maxWidth < 600) {
return mobileBuilder(context);
} else if (constraints.maxWidth < 1024) {
return tabletBuilder(context);
} else {
return desktopBuilder(context);
}
},
);
}
}
class AdaptiveScaffold extends StatelessWidget {
final Widget title;
final List<Widget> actions;
final Widget body;
final Widget? drawer;
final Widget? bottomNavigationBar;
const AdaptiveScaffold({
super.key,
required this.title,
this.actions = const [],
required this.body,
this.drawer,
this.bottomNavigationBar,
});
@override
Widget build(BuildContext context) {
final isCompact = ResponsiveLayout.isMobile(context);
if (isCompact) {
return Scaffold(
appBar: AppBar(title: title, actions: actions),
drawer: drawer,
bottomNavigationBar: bottomNavigationBar,
body: body,
);
}
return Scaffold(
appBar: AppBar(title: title, actions: actions),
body: Row(
children: [
if (drawer != null) SizedBox(width: 250, child: drawer),
Expanded(child: body),
],
),
);
}
}
Design for touch with minimum 44x44 point touch targets. Provide visual feedback for all touch interactions. Support both light and dark color schemes. Ensure text remains readable at all zoom levels. Use adaptive widgets that adjust to platform conventions. Implement proper accessibility labels and hints. Use semantic markup for screen readers. Test on actual devices across screen sizes. Animate purposeful changes, not gratuitous effects.
Adaptive widget pattern that changes behavior based on platform. Breakpoint-based layouts using MediaQuery. Responsive grid systems with flexible widgets. Card-based content containers. List-detail split views for tablet layouts. Bottom navigation for primary navigation on mobile, side navigation on tablet/desktop. Pull-to-refresh patterns for content updates.