Skip to main content

making-ui-changes

Read before changing any component, page, or styles. Five moves to change UI without silently breaking another screen - reuse before you create, cover every state, check the blast radius, prove it with a visual test, kill flake at the source.

소스 정보

저장소
FranciscoMoretti/chat-js
최근 소스 활동
2026년 9월 12일 06:41
감지된 SKILL.md 언어
영어
스타
1,201
포크
124

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
making-ui-changes
description
Read before changing any component, page, or styles. Five moves to change UI without silently breaking another screen - reuse before you create, cover every state, check the blast radius, prove it with a visual test, kill flake at the source.
# Making UI changes Run these five moves on any UI change. ## 1. Reuse before you create Search for an existing component and extend it (`variant="danger"`, a new prop) instead of adding a near-copy. Two components that look the same drift apart. Build net-new only when nothing fits - then it goes through move 2. ## 2. Cover every state, in the same change Every component or state you add or change owes a story/capture in the _same_ change, never a follow-up. Don't hand-write one per combination - generate them densely (`economical-visual-tests`). No visual testing wired yet? `setup-visual-testing` first. ## 3. Check the blast radius Editing a shared component changes every screen that imports it. Grep the importers, decide which ones this touches, and make sure each has a story/capture so the diff will catch it. ## 4. Prove it with a visual test Not done until you've looked at what moved: `check-visual-changes` mid-edit, or the PR check + `triage-visual-changes`. A story that changed which your diff shouldn't touch is a stop-and-look (usually move 3), not an accept. ## 5. Kill flake at the source A story that comes back changed with no real change (clock, live data, animation, randomness) is flake. Fix it at capture time (`storybook-`/`playwright-`/`vitest-visual-testing`) - don't accept it, don't disable the check. ## Wire it in Add to AGENTS.md and CLAUDE.md so this runs on every UI change (`setup-visual-testing` does this for you): > Before changing any component, page, or styles, read making-ui-changes: reuse before you create, add or update the story/capture in the same change, check the blast radius, and prove it with a visual test.
GitHub에서 보기