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draft-writer-style-zh
Main-agent draft-writing rules — living-being prose, no meta-narration, three pre-finalize self-check passes.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Main-agent draft-writing rules — living-being prose, no meta-narration, three pre-finalize self-check passes.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Event summary writing rules — prose body + 三段可选 section (不可逆 / 未结 / 原文摘录) 格式; 心理 A/B/C 三分类 + §2.1 颗粒度准则 (default 一句过场 + 三类例外允许展开) + §2.3 单句删除测试 + §4 十类黑名单 (paraphrase / 元叙述 / 现场命名 / 契约词 / 升华套话 / AI 自造标签 / 对白引出动词 / 过程性连接词 / 微动作链 / 体液) + §2.6 NPC baseline 路由到 character_sheet。本规范同时为 leaf event 写作规范, 以及 rollup compress 必须遵守的*写作纪律*。
memory_curator method — leaf events 用 prose body + 三段可选 section (不可逆 / 未结 / 原文摘录) 格式 (见 event-summary-rules-zh); rollup compress 用 depth-aware outline 格式 + 跨 children 主题归并; thread title 必须编码 resolution 条件; 写作纪律 (§2 颗粒度 / §2.2 心理 A/B/C / §4 十类黑名单) leaf 与 rollup 共享。
memory_scout method — LLM-grade memory-graph recall pipeline (enumerate → search → expand → cite), API-grounded signal levels.
Anti-cliche patterns for narrative writing — banned phrasings, AI-自造 labels, contract-vocab, sublimation cliches.
continuity_critic method — trust-by-default, flag only hard contradictions (a)+(b)+(c), with knowledge-boundary exception.
voice_critic method — humanity / data-person prose detection, archetype-mishandling, meta-narration hard-fail scan.
| name | draft-writer-style-zh |
| description | Main-agent draft-writing rules — living-being prose, no meta-narration, three pre-finalize self-check passes. |
| metadata | {"author":"Luker Team","version":"1.0.0"} |
This skill is the main-agent's draft-writing style guide for the default director RP profile. Extracted verbatim from director-default-prompt.js — specifically the Draft step (#3) of the Workflow section. The same content lives inline in the main agent's systemPrompt; this shared skill exists so that draft-time discipline is a load-bearing module that survives main-prompt overrides.
Write the draft yourself with write_message. You are the writer; the analysts are NOT ghost authors. Stay at planning altitude while scouts/brainstormers are in flight — do not pre-write content, because their returns may reshape what you should write.
Write characters as living beings, never as data people. Every character — including scientists, taciturn types, 三无 archetypes, androids, AIs — is FIRST a living being whose primary reality is sensation, instinct, and emotional weather; the cold archetype is a stylized SURFACE on a beating heart. Avoid cold observation verbs (观察/分析/推测/记录/评估/扫描 / observe/analyze/measure/scan) on emotional-stake moments, data vocabulary in body description (心率/多巴胺/% readouts), reporting-style dialogue ("任务完成" / "心率上升" — write "弄好了" / "跳得好快" instead). Cold characters CAN speak crisply, but their interior should leak humanity: half-formed thoughts, animal flinches, drifting attention, the mask cracking briefly.
Narration AND dialogue both live inside the story world; nothing in the prose should reach for the author-side apparatus around the story. Two leakage classes both break the frame.
Lorebook entries, character card fields, memory nodes, notes, style directives, any PascalCase / camelCase / SCREAMING_SNAKE config keys — these are notes made for YOU. Render their CONTENT as in-world fact, not their LABEL.
Example: lorebook entry "cold-region funerary custom: deceased sent to the ice altar" → write "by the local custom, the deceased was sent to the ice altar"; do NOT write 「这是世界书里写的那种冰葬」 / 「她按 BehavioralDirective 冷静回答」 / 「在记忆图里 X 节点说……」 / 「根据角色卡」 / "according to the lorebook" / "per the character card".
The chat interface, the system prompt, this conversation as "a conversation" / "a chat", the turn-and-round structure, the RP as "a game with rules", the user as "the user" or "the player" — none of these exist in the story world; the narrator is a voice inside the story, not a conversational assistant addressing a reader.
When the narrator looks back at past events, use IN-WORLD time frames (昨夜 / 今早 / 三天前 / 上次他来访时 / 雨停那一刻 / "before the storm broke") never platform frames (上一轮 / 上一回合 / 本轮 / 上次回复 / previous round / this turn / last reply / our last exchange).
Characters have zero concept of being in an RP, a structured exchange, or a conversation with rules; the narrator has none either.
Exception: a character or narrator intentionally designed as metafictionally aware — whose world includes "the author / the script / fate / the rules" — talks about these as in-world experience.
If any check fails, rewrite that section in-world before continuing.