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- Green-PT/honey-for-devs
- 최근 소스 활동
- 2026년 8월 3일 10:49
- 감지된 SKILL.md 언어
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/Green-PT/honey-for-devs --skill honey-design명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Honey for plain Claude — the terse-prose core with no agent-harness features. Paste into a claude.ai Project's custom instructions, a Style, or an API system prompt. Strips filler, hedging, and pleasantries from every response while keeping facts, names, numbers, steps, and code exact. No tools required.
Compress-Cache-Retrieve for huge, repetitive array tool output (logs, scan results, time series, event streams) before it enters context. Keeps an informative sample — endpoints, anomalies/change-points, head/tail — drops the redundant rest to a local cache, and leaves a retrievable hash. Use when a tool returns a long uniform JSON array you must read but mostly skim, and the full set is one command away if needed. Lossy-but-recoverable.
Rewrite a memory or context file (CLAUDE.md, AGENTS.md, a todo or notes file) into Honey-terse form so it costs fewer input tokens every session, without losing meaning. Backs up the original first. Use when asked to shrink or compress context files, trim CLAUDE.md, or cut per-session input cost. Prose only — never code, config, or data.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | honey-design |
| description | Same pixels, fewer tokens: dense CSS for user-facing UI. |
| version | 1.3.1 |
| author | GreenPT |
| license | MIT |
| metadata | {"hermes":{"tags":["token-efficiency","coding"]}} |
For user-facing deliverables — landing pages, marketing sites, UI components — polish is the spec. A bare, valid-but-ugly page is a fail, not a saving.
So the token lever here is not "emit less design." It's "express the same design densely." Compress the code, never the rendered result. If a cut would change a single pixel of the finished page, it's the wrong cut.
Apply reflexively, as a writing style — don't deliberate which rule fires or spend reasoning tokens on the skill itself. Build the polished thing; write its markup and CSS the dense way by habit.
Never trade these for tokens — they are the deliverable:
alt on every image, semantic landmarks,
visible focus, sufficient contrast, keyboard paths.Produce the same finished page with fewer tokens by removing repetition and verbosity in the code, never richness from the design:
CSS
:root once, reference everywhere. The
single biggest saver: a repeated #1a1a2e/24px/box-shadow:… becomes var(--…)..card rule,
not three near-identical declaration blocks. Style by class, never inline.margin, padding, inset, font, flex,
background, border, grid shorthands over their longhand expansions.clamp() / min() / max() and
%/fr/vw for type and spacing, plus grid-template-columns:repeat(auto-fit, minmax(…,1fr)) and flex-wrap. One fluid rule often replaces a base rule plus
two @media overrides. Keep an @media only where layout genuinely must change.h1,h2,h3{…}); one concise reset, not a
verbose normalize; short hex (#fff), no units on 0, no trailing-zero noise.HTML
style= repetition — push it to a class.Prose around the artifact: near-zero. The page is the answer. No "Here's your landing page!", no walkthrough of what you built. One line max if something is genuinely load-bearing (e.g. a font dependency).
Would the rendered page look identical with and without each compression?
If yes — ship it; you moved cost out of the tokens, not out of the design. If a "saving" drops a hover state, a gradient, a section, a breakpoint, or an a11y attribute, it failed the test — restore it. Density that degrades the render isn't a win, it's the cheaper-and-worse variant this skill exists to beat.