원클릭으로
start
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. Guides C# (primary) vs GDScript (optional) vs GDExtension decisions, ensures proper use of Godot's node/scene architecture, signals, and resources.
快速恢复项目上下文 — 新会话中读取已有配置,无需重新走 /start 流程。
引导式美术圣经编写。创建视觉规范文档,作为所有资产制作的基础。在 /brainstorm 完成后、/map-systems 或 GDD 编写之前运行。
美术与程序协调桥梁。处理资产规格、命名规范、导入管道和美术-程序沟通。
从 GDD、关卡文档或角色档案生成资产规格。包含 AI 图像生成提示词和详细规格。在美术圣经和 GDD 批准后、制作开始前运行。
Godot C# specialist for .NET 8 integration, Godot 4.6.1 C# API patterns, async/await, signals, and modern C# idioms.
| name | start |
| description | First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions. |
| license | MIT |
| phase_automation | {"auto_proceed_default":false,"user_override_command":"/manual","phases":[{"phase":"Phase 1: Detect State","auto_conditions":[{"condition_type":"file_exists","target":".opencode/project-context.md","action_if_met":"skip","notification":"✅ 配置文件已存在,自动跳过状态检测","fallback_action":"proceed_manual"}]},{"phase":"Phase 2: Team Structure Detection","auto_conditions":[{"condition_type":"config_has_key","config_file":".opencode/project-context.md","key":"Team Structure","action_if_met":"skip","notification":"✅ 团队结构已配置,跳过此阶段"}]},{"phase":"Phase 2.5: MCP Integration Check","auto_conditions":[{"condition_type":"config_has_key","config_file":".opencode/project-context.md","key":"MCP Status","action_if_met":"skip","notification":"✅ MCP 状态已记录,跳过此阶段"}]},{"phase":"Phase 3: Project Stage Check","auto_conditions":[{"condition_type":"config_has_key","config_file":".opencode/project-context.md","key":"Project Stage","action_if_met":"skip","notification":"✅ 项目阶段已设置,跳过此阶段"}]}]} |
Entry point for new users. Detects project state and team structure, routes to the right skill.
ACTION: Try to read these files (skip if not found):
.opencode/project-context.md → Team, project & MCP info already collected?.opencode/mcp.json → MCP servers configured?.opencode/docs/technical-preferences.md → Engine configured?design/gdd/game-concept.md → Game concept exists?src/ directory → Source code exists?IF project-context.md EXISTS:
IF mcp.json EXISTS with enabled servers:
STOP: After detection, proceed to Phase 2 (if config missing) or Phase 4 (if config exists).
IF config already has team structure:
ELSE, ASK:
你的团队结构是什么?
A) 单人独立开发 — 只有我一个
B) 2人小队 — 我+队友(程序/美术/策划)
C) 3人小队 — 我作为队长,有队友支持
D) 更大团队 — 4人及以上
AFTER user answers:
.opencode/project-context.md:
## Team Structure
- **Type**: [用户选择的选项]
- **My Role**: [如果是B/C,询问队长角色]
IF config already has MCP status:
ELSE, ASK:
你是否需要配置 MCP 服务器来增强开发能力?
可选服务器:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• PixelLab — AI 像素艺术生成(角色、瓦片、物体)
• ElevenLabs — AI 音频/语音生成(音效、配音、音乐)
• Godot MCP — Godot 项目控制(创建场景、运行项目)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
A) 立即配置 — 我会提供设置指南
B) 稍后配置 — 下次启动时再提醒我
C) 暂不需要 — 保存选择,以后不再询问
D) 跳过此步骤 — 暂不决定,下次继续询问
详细配置指南:`.opencode/docs/mcp-setup-guide.md`
AFTER user answers:
IF A (立即配置):
project-context.mdIF B (稍后配置):
Status: pending to project-context.mdIF C (暂不需要):
Status: declined to project-context.md.opencode/docs/mcp-setup-guide.md"IF D (跳过):
STOP: Wait for user response before proceeding to Phase 3
IF config already has project stage:
ELSE, ASK:
你目前处于哪个阶段?
A) 还没有想法 — 我想从头探索游戏概念
B) 有模糊想法 — 我有个大致的主题或类型
C) 概念已清晰 — 我知道核心玩法,但还没文档化
D) 已有工作成果 — 我已经有设计文档、原型或代码
AFTER user answers:
.opencode/project-context.md:
## Project Stage
- **Current Stage**: [用户选择的选项]
- **Last Updated**: [当前日期]
IF MCP servers are enabled:
💡 MCP 增强提示:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
PixelLab 启用时:
→ /art-coordinator 可自动生成像素资产
→ /prototype-mode 可快速创建角色动画
ElevenLabs 启用时:
→ /prototype-mode 可生成音效原型
→ 音频资产请求流程集成 AI 音效生成
Godot MCP 启用时:
→ /godot-specialist 可直接操作场景文件
→ 自动创建节点、加载贴图、运行项目验证
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
| Stage | Recommend | Next Steps |
|---|---|---|
| 没有想法 | /brainstorm | 探索概念 |
| 模糊想法 | /brainstorm "idea" | 发展想法 |
| 概念清晰 | /setup-engine → /sprint-plan | 开始开发 |
| 已有成果 | /code-review 或 /design-review | 检查质量 |
| Stage | Recommend | Additional Skills |
|---|---|---|
| 没有想法 | /brainstorm | 团队讨论概念 |
| 模糊想法 | /brainstorm → /game-designer | 定义系统 |
| 概念清晰 | /setup-engine → /art-coordinator | 美术协调 |
| 已有成果 | /producer → /sprint-plan | 团队进度 |
如果用户选择了B或C(小队):
作为小队队长,你可以使用:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
管理: /producer, /sprint-plan
技术: /godot-specialist, /code-review
设计: /design-review, /game-designer
美术协调: /art-coordinator (NEW!)
原型: /prototype-mode (NEW!)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Once user confirms their next action:
TELL USER:
✅ 项目信息已保存到 `.opencode/project-context.md`
下次会话将自动读取,无需重复回答。
TELL USER (新内容):
📌 下次新会话时,使用 `/resume` 快速恢复上下文,无需重新走完整流程。
IF MCP was configured:
📌 MCP 配置状态:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
已启用服务器: [列出用户启用的服务器]
配置文件: .opencode/mcp.json
详细指南: .opencode/docs/mcp-setup-guide.md
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
IF MCP was declined:
For single developer:
For team lead (2-3 people):
/art-coordinator/prototype-modeDO NOT invoke other skills automatically. Let the user invoke them.
周一: /sprint-plan review → 检查进度
周三: /art-coordinator → 美术同步
周五: /producer → 周总结
/design-review → 验证设计
↓
/art-coordinator → 请求美术资产
↓
/godot-specialist → 技术实现
↓
/code-review → 质量检查
| Error | Fallback |
|---|---|
| Cannot read files | Assume project is empty, proceed to Phase 2 |
project-context.md incomplete | Ask only missing sections, preserve existing |
| User gives unclear answer | Ask clarifying question, do NOT guess |
| User wants to skip onboarding | Say "好的,你可以随时使用 /help 查看可用命令" and stop |
Location: .opencode/project-context.md
Purpose: Store team structure, project stage, platform info to avoid re-asking on new sessions.
Created by: /start skill (Phase 2 & 3)
Updated by: /setup-engine (engine info), /brainstorm (vision), other skills
快速恢复: /resume skill 可在新会话中自动读取此文件,无需重复 /start 流程。
Template: .opencode/docs/templates/project-context-template.md
| 状态 | 首选 Skill |
|---|---|
| 新会话恢复 | /resume |
| 没想法 | /brainstorm |
| 有想法 | /brainstorm "idea" |
| 概念清晰 | /setup-engine |
| 已有代码 | /code-review |
| 状态 | 首选 Skill | 额外工具 |
|---|---|---|
| 新会话恢复 | /resume | — |
| 没想法 | /brainstorm | 团队讨论 |
| 概念清晰 | /setup-engine | /art-coordinator |
| 已有成果 | /producer | /sprint-plan |
| 需美术 | /art-coordinator | 资产请求模板 |
| 快速验证 | /prototype-mode | 一次性代码模式 |