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GitHub 저장소

Open-Code-Godot-Studio

Open-Code-Godot-Studio에는 gwtt에서 수집한 skills 22개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
22
Stars
17
업데이트
2026-04-21
Forks
3
직업 범위
직업 카테고리 7개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

godot-specialist
소프트웨어 개발자

The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. Guides C# (primary) vs GDScript (optional) vs GDExtension decisions, ensures proper use of Godot's node/scene architecture, signals, and resources.

2026-04-21
resume
기타 컴퓨터 관련 직업

快速恢复项目上下文 — 新会话中读取已有配置,无需重新走 /start 流程。

2026-04-21
start
기타 컴퓨터 관련 직업

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-04-21
art-bible
그래픽 디자이너

引导式美术圣经编写。创建视觉规范文档,作为所有资产制作的基础。在 /brainstorm 完成后、/map-systems 或 GDD 编写之前运行。

2026-04-07
art-coordinator
그래픽 디자이너

美术与程序协调桥梁。处理资产规格、命名规范、导入管道和美术-程序沟通。

2026-04-07
asset-spec
그래픽 디자이너

从 GDD、关卡文档或角色档案生成资产规格。包含 AI 图像生成提示词和详细规格。在美术圣经和 GDD 批准后、制作开始前运行。

2026-04-07
godot-csharp
소프트웨어 개발자

Godot C# specialist for .NET 8 integration, Godot 4.6.1 C# API patterns, async/await, signals, and modern C# idioms.

2026-04-07
godot-gdextension
소프트웨어 개발자

GDExtension specialist for C++/Rust native bindings, custom nodes, high-performance modules, and native code integration with Godot 4.

2026-04-07
brainstorm
특수 효과 아티스트 및 애니메이터

Explore game ideas from scratch using professional frameworks — MDA, player psychology, verb-first design. Develops vague concepts into formalized game concepts.

2026-04-03
setup-engine
소프트웨어 개발자

Configure the project's game engine and version. Pins the engine in OPENCODE.md, creates reference docs, and sets up technical preferences for Godot.

2026-04-03
sprint-plan
프로젝트 관리 전문가

Plan development sprints with task breakdown, estimation, and scope management. Creates sprint documents for tracking progress.

2026-04-03
player-evaluator
특수 효과 아티스트 및 애니메이터

从多个玩家视角评估游戏概念。识别有趣性、参与度钩子和可执行的改进建议,使用 Bartle 类型、心流理论和玩家心理学。

2026-04-03
godot-gdscript
소프트웨어 개발자

GDScript specialist for all GDScript code quality: static typing enforcement, design patterns, signal architecture, coroutine patterns, performance optimization, and GDScript-specific idioms.

2026-04-02
code-review
소프트웨어 품질 보증 분석가·테스터

Review code quality, patterns, performance, and best practices. Provides structured feedback with actionable recommendations.

2026-04-01
design-review
웹·디지털 인터페이스 디자이너

Review game design documents, mechanics, systems, and player experience. Validates alignment with pillars and identifies potential issues.

2026-04-01
producer
프로젝트 관리 전문가

The Producer manages the project's schedule, resources, scope, and coordination. Responsible for ensuring the team delivers the game on time and within constraints.

2026-04-01
prototype-mode
소프트웨어 개발자

快速原型开发指南。验证想法、一次性代码模式、最小可行原型。

2026-04-01
technical-director
소프트웨어 개발자

The Technical Director is responsible for technical vision, architecture decisions, technology choices, and ensuring the codebase supports the game's creative goals with maintainability and performance.

2026-04-01
creative-director
그래픽 디자이너

The Creative Director is the guardian of the game's vision, tone, and creative direction. Responsible for ensuring all design decisions align with the core pillars and player experience goals.

2026-03-31
game-designer
웹·디지털 인터페이스 디자이너

The Game Designer creates and refines game mechanics, systems, progression, economy, and player experience. Responsible for translating creative vision into playable systems.

2026-03-31
godot-shader
소프트웨어 개발자

Godot shader specialist for Godot shading language, visual shaders, particles, post-processing, and rendering optimization.

2026-03-31
lead-programmer
소프트웨어 개발자

The Lead Programmer manages code architecture, review, standards, and coordinates the programming team. Responsible for technical implementation of game systems.

2026-03-31