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Open-Code-Godot-Studio
Open-Code-Godot-Studio에는 gwtt에서 수집한 skills 22개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. Guides C# (primary) vs GDScript (optional) vs GDExtension decisions, ensures proper use of Godot's node/scene architecture, signals, and resources.
快速恢复项目上下文 — 新会话中读取已有配置,无需重新走 /start 流程。
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
引导式美术圣经编写。创建视觉规范文档,作为所有资产制作的基础。在 /brainstorm 完成后、/map-systems 或 GDD 编写之前运行。
美术与程序协调桥梁。处理资产规格、命名规范、导入管道和美术-程序沟通。
从 GDD、关卡文档或角色档案生成资产规格。包含 AI 图像生成提示词和详细规格。在美术圣经和 GDD 批准后、制作开始前运行。
Godot C# specialist for .NET 8 integration, Godot 4.6.1 C# API patterns, async/await, signals, and modern C# idioms.
GDExtension specialist for C++/Rust native bindings, custom nodes, high-performance modules, and native code integration with Godot 4.
Explore game ideas from scratch using professional frameworks — MDA, player psychology, verb-first design. Develops vague concepts into formalized game concepts.
Configure the project's game engine and version. Pins the engine in OPENCODE.md, creates reference docs, and sets up technical preferences for Godot.
Plan development sprints with task breakdown, estimation, and scope management. Creates sprint documents for tracking progress.
从多个玩家视角评估游戏概念。识别有趣性、参与度钩子和可执行的改进建议,使用 Bartle 类型、心流理论和玩家心理学。
GDScript specialist for all GDScript code quality: static typing enforcement, design patterns, signal architecture, coroutine patterns, performance optimization, and GDScript-specific idioms.
Review code quality, patterns, performance, and best practices. Provides structured feedback with actionable recommendations.
Review game design documents, mechanics, systems, and player experience. Validates alignment with pillars and identifies potential issues.
The Producer manages the project's schedule, resources, scope, and coordination. Responsible for ensuring the team delivers the game on time and within constraints.
快速原型开发指南。验证想法、一次性代码模式、最小可行原型。
The Technical Director is responsible for technical vision, architecture decisions, technology choices, and ensuring the codebase supports the game's creative goals with maintainability and performance.
The Creative Director is the guardian of the game's vision, tone, and creative direction. Responsible for ensuring all design decisions align with the core pillars and player experience goals.
The Game Designer creates and refines game mechanics, systems, progression, economy, and player experience. Responsible for translating creative vision into playable systems.
Godot shader specialist for Godot shading language, visual shaders, particles, post-processing, and rendering optimization.
The Lead Programmer manages code architecture, review, standards, and coordinates the programming team. Responsible for technical implementation of game systems.