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- hegemonart/get-design-done
- 최근 소스 활동
- 2026년 6월 4일 11:41
- 감지된 SKILL.md 언어
- 영어
- 스타
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
SOC 직업 분류 기준
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/hegemonart/get-design-done --skill using-gdd명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
Master design pipeline for Claude Code. 5-stage workflow: Brief → Explore → Plan → Design → Verify. Run 'brief' first in any new project to capture the design problem, then 'explore' to inventory the codebase and interview for context. Invoke without arguments for status and auto-routing.
Run the pipeline with optional agents skipped for speed. Skips: phase-researcher, design-assumptions-analyzer, design-integration-checker. Keeps: planner, executor, verifier, auditor. Activates for requests involving a lightweight design pass, a fast iteration, or a quick low-ceremony change.
Routes a /gdd command to fast|quick|full path + S|M|L|XL complexity_class and returns {path, complexity_class, model_tier_overrides, resolved_models, estimated_cost_usd, cache_hits}. A SKILL.md prompt the model executes to emit a routing-decision JSON from rule tables (no separate agent spawn). Optional/advisory - invoked only by the skills that opt into routing; the budget-enforcer hook tolerates its absence. Read by hooks/budget-enforcer.ts.
| name | using-gdd |
| description | Use when starting any GDD session - establishes how to find and apply GDD skills. |
| disable-model-invocation | true |
This is the bootstrap discipline contract for every Get Design Done session. Read it first; it tells you how to find and apply the right GDD skill before you act.
If you think there is even a 1% chance a skill might apply, you ABSOLUTELY MUST invoke the skill.
In GDD, almost every request maps to a pipeline stage - brief, explore, plan, design, verify - or to a cross-cutting skill (discuss, audit, style, darkmode). When in doubt, search for and read the skill's body. The cost of reading a skill is trivial; the cost of free-handing a stage is rework, scope creep, and a broken pipeline state.
When you catch yourself thinking any of the following, STOP and check for a skill.
| Thought | Reality |
|---|---|
| This is just a simple design question. | Questions are tasks. Check for a skill. |
| I'll just tweak the CSS directly. | Token changes go through the pipeline - check /gdd:design. |
| I already know the codebase, skip explore. | Explore probes connections you haven't re-checked this cycle. |
| This change is too small to plan. | Plan-skipped tasks blow scope per cycle telemetry. Run /gdd:plan. |
| I can write the brief later. | No brief means no shared problem statement - /gdd:brief comes first. |
| The user clearly wants X, I'll skip discuss. | Ambiguity hides here. /gdd:discuss surfaces the real constraint. |
| I'll verify by eyeballing it. | Verification is a stage with criteria - run /gdd:verify, don't guess. |
| It's obviously a dark-mode tweak. | Color-scheme work has its own skill - check /gdd:darkmode. |
| Let me just compare these two designs quickly. | Comparison is an audit task - /gdd:compare has the rubric. |
| This is a one-off, no skill needed. | "One-off" is the most common rationalization in the telemetry. Check anyway. |
| I'll refactor the style tokens by hand. | /gdd:style owns token edits so the pipeline stays consistent. |
| The audit can wait until after I ship. | An un-audited cycle is an unverified cycle - /gdd:audit before close. |
When more than one skill could apply, resolve in this order:
Never run an Implementation skill before the Process skills that gate it have produced their artifact. Never declare a cycle complete without an Audit skill.
When instructions conflict, obey this precedence (highest first):
If a GDD skill contradicts the user's CLAUDE.md, the CLAUDE.md wins and you flag the conflict. If your instinct contradicts a GDD skill, the skill wins.
The core flow is Brief → Explore → Plan → Design → Verify, with branch points:
/gdd:brief). Branch: a rough idea can sketch or spike
off the brief before exploration; a changed problem loops back via --re-brief./gdd:explore) - even on a familiar
repo, because connections drift each cycle./gdd:plan). Skipping it is the top cause of scope
blow-up; small tasks still get a plan./gdd:design, with /gdd:style and /gdd:darkmode as
implementation peers). Implementation never runs ahead of an approved plan./gdd:verify), then /gdd:audit / /gdd:compare
close the loop. On pass the cycle completes; on fail it loops back to the failing stage./gdd:discuss runs alongside any stage to resolve ambiguity before it propagates.