Skip to main content

cli-anything-blender

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

설치로 이동

소스 정보

저장소
HKUDS/CLI-Anything
최근 소스 활동
2026년 4월 24일 15:39
감지된 SKILL.md 언어
영어
스타
49,486
포크
4,565

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
cli-anything-blender
description
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
# cli-anything-blender A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering. ## Installation This CLI is installed as part of the cli-anything-blender package: ```bash pip install cli-anything-blender ``` **Prerequisites:** - Python 3.10+ - blender (>= 4.2) must be installed on your system ## Usage ### Basic Commands ```bash # Show help cli-anything-blender --help # Start interactive REPL mode cli-anything-blender # Create a new scene project cli-anything-blender scene new -o scene.blend-cli.json # Run with JSON output (for agent consumption) cli-anything-blender --json --project scene.blend-cli.json scene info ``` ### REPL Mode When invoked without a subcommand, the CLI enters an interactive REPL session: ```bash cli-anything-blender # Enter commands interactively with tab-completion and history ``` ## Command Groups ### Scene Scene management commands. | Command | Description | |---------|-------------| | `new` | Create a new scene | | `open` | Open an existing scene | | `save` | Save the current scene | | `info` | Show scene information | | `profiles` | List available scene profiles | | `json` | Print raw scene JSON | ### Object Group 3D object management commands. | Command | Description | |---------|-------------| | `add` | Add a 3D primitive object | | `remove` | Remove an object by index | | `duplicate` | Duplicate an object | | `transform` | Transform an object (translate, rotate, scale) | | `set` | Set an object property (name, visible, location, rotation, scale, parent) | | `list` | List all objects | | `get` | Get detailed info about an object | ### Material Material management commands. | Command | Description | |---------|-------------| | `create` | Create a new material | | `assign` | Assign a material to an object | | `set` | Set a material property (color, metallic, roughness, specular, alpha, etc.) | | `list` | List all materials | | `get` | Get detailed info about a material | ### Modifier Group Modifier management commands. | Command | Description | |---------|-------------| | `list-available` | List all available modifiers | | `info` | Show details about a modifier | | `add` | Add a modifier to an object | | `remove` | Remove a modifier by index | | `set` | Set a modifier parameter | | `list` | List modifiers on an object | ### Camera Camera management commands. | Command | Description | |---------|-------------| | `add` | Add a camera to the scene | | `set` | Set a camera property | | `set-active` | Set the active camera | | `list` | List all cameras | ### Light Light management commands. | Command | Description | |---------|-------------| | `add` | Add a light to the scene | | `set` | Set a light property | | `list` | List all lights | ### Animation Animation and keyframe commands. | Command | Description | |---------|-------------| | `keyframe` | Set a keyframe on an object | | `remove-keyframe` | Remove a keyframe from an object | | `frame-range` | Set the animation frame range | | `fps` | Set the animation FPS | | `list-keyframes` | List keyframes for an object | ### Render Group Render settings and output commands. | Command | Description | |---------|-------------| | `settings` | Configure render settings | | `info` | Show current render settings | | `presets` | List available render presets | | `execute` | Render the scene (generates bpy script) | | `script` | Generate bpy script without rendering | ### Preview Real preview bundle capture and live preview session commands. | Command | Description | |---------|-------------| | `preview recipes` | List available preview recipes | | `preview capture` | Render a real preview bundle for the active scene | | `preview latest` | Return the latest existing preview bundle | | `preview live start` | Start a live preview session and publish the first bundle | | `preview live push` | Publish a refreshed bundle into the live session | | `preview live status` | Read current live-session state without rendering | | `preview live stop` | Stop the live session without deleting artifacts | Typical bundle artifacts for recipe `quick`: - `hero.png` from real Eevee preview rendering - `workbench.png` from real Blender Workbench rendering Live sessions persist: - `session.json` as the mutable head - immutable bundle directories - `trajectory.json` as append-only command-to-preview history Viewer side: - `cli-hub previews inspect <bundle-or-session>` - `cli-hub previews html <bundle-or-session> -o page.html` - `cli-hub previews watch <session-dir> --open` - `cli-hub previews open <bundle-or-session>` ### Session Session management commands. | Command | Description | |---------|-------------| | `status` | Show session status | | `undo` | Undo the last operation | | `redo` | Redo the last undone operation | | `history` | Show undo history | ## Examples ### Create a New Project Create a new Blender scene project file. ```bash cli-anything-blender scene new -o myscene.blend-cli.json # Or with JSON output for programmatic use cli-anything-blender --json scene new -o myscene.blend-cli.json ``` ### Interactive REPL Session Start an interactive session with undo/redo support. ```bash cli-anything-blender # Enter commands interactively # Use 'help' to see available commands # Use 'undo' and 'redo' for history navigation ``` ## State Management The CLI maintains session state with: - **Undo/Redo**: Up to 50 levels of history - **Project persistence**: Save/load project state as JSON - **Session tracking**: Track modifications and changes ## Output Formats All commands support dual output modes: - **Human-readable** (default): Tables, colors, formatted text - **Machine-readable** (`--json` flag): Structured JSON for agent consumption ```bash # Human output cli-anything-blender --project scene.blend-cli.json scene info # JSON output for agents cli-anything-blender --json --project scene.blend-cli.json scene info ``` ## Preview Workflow Use Blender previews when the agent needs truthful visual checkpoints: ```bash # List preview recipes cli-anything-blender --project scene.blend-cli.json preview recipes # Capture a real preview bundle cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick # Start a live preview loop cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500 # Query current live head without rendering cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick ``` For agents, `preview capture --json` returns bundle metadata plus artifact file paths. `preview live status --json` returns session metadata plus a compact `trajectory_summary`. ## For AI Agents When using this CLI programmatically: 1. **Always use `--json` flag** for parseable output 2. **Check return codes** - 0 for success, non-zero for errors 3. **Parse stderr** for error messages on failure 4. **MANDATORY: Use absolute paths** for all file operations (rendering, project files). Relative paths are prone to failure in background execution. 5. **Use `preview capture` or `preview live ...` for visual verification** instead of inferring scene quality from JSON alone 6. **Read returned artifact paths** such as `hero.png` and `workbench.png`; the JSON payload references files, it does not inline image bytes 7. **Treat `_bundle_dir` as one snapshot only**; for stable live history, use `_session_dir` plus `_trajectory_path` 8. **Use `cli-hub previews ...` only to inspect/open existing previews**; preview generation itself always happens through `cli-anything-blender preview ...` ## More Information - Full documentation: See README.md in the package - Test coverage: See TEST.md in the package - Methodology: See HARNESS.md in the cli-anything-plugin ## Version 1.0.0
GitHub에서 보기