| name | anti-damage |
| description | Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it. |
Anti Damage
Turn the next hostile hit into a counterstroke.
Overview
Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it.
This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.
Canonical chip family: Anti Damage
Codex shelf: Traps and Obstacles
Provider target: Codex compatibility surface.
When To Use
- A predictable attack or failure mode is coming.
- You want the next hit to trigger a response automatically.
- Absorption alone is too passive.
Workflow
- Name the incoming event worth countering.
- Prepare a single automatic response to that hit.
- Verify the counter only fires on the intended trigger.
Deliverables
- A counter-trigger or reactive safeguard.
- A note describing the exact trigger and response.
Guardrails
- Reactive systems must be narrower than proactive ones.
- Do not use Anti Damage for ambiguous or high-noise inputs.
Default Invocation
Use Anti Damage to define one reactive counter for the next predictable hit, keeping the trigger narrow and the response proportionate.