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cannon
Use Cannon when the right move is a small, direct, single-target action with minimal setup and immediate verification.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use Cannon when the right move is a small, direct, single-target action with minimal setup and immediate verification.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | cannon |
| description | Use Cannon when the right move is a small, direct, single-target action with minimal setup and immediate verification. |
| version | 0.1.0 |
| author | mmbnchips |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["shipping-now","metaphorical","direct-fire-and-breach","direct-fire","offense","breach","decisive-action"],"homepage":"https://github.com/Hmbown/mmbnchips"}} |
Take one clean shot at the target directly in front of you.
Use Cannon when the right move is a small, direct, single-target action with minimal setup and immediate verification. In this chip pack, Cannon is treated as a metaphorical battle-chip procedure with a shipping-now delivery profile. Canonical reference input: Cannon. Hermes shelf: Direct Fire and Breach.
Use Cannon on this failing test file: make the smallest direct fix that gets the targeted test green, then show the verification.
Use Cannon to update exactly one broken path in the deploy script and confirm the script now resolves it correctly.
Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous requests, half-authorized changes, untrusted touchpoints, speculative interruptions, or access that has not earned the right to cross the perimeter. Black Barrier establishes a denser selective shell around a critical surface. Unlike Barrier, it is not a one-hit absorb. Unlike Aura, it does not merely ignore weak impacts below a threshold. It enforces a stricter admission rule: only declared, validated, high-confidence contact gets through, and everything else is refused, deferred, or held outside until it can justify entry.
Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination that follows the offender after impact. In practice, Curse Shield is for defended surfaces that impose audit burden, throttling, suspicion, reduced trust, quarantine, follow-up scrutiny, or another durable consequence on whatever keeps pressing into them.
Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous requests, half-authorized changes, untrusted touchpoints, speculative interruptions, or access that has not earned the right to cross the perimeter. Black Barrier establishes a denser selective shell around a critical surface. Unlike Barrier, it is not a one-hit absorb. Unlike Aura, it does not merely ignore weak impacts below a threshold. It enforces a stricter admission rule: only declared, validated, high-confidence contact gets through, and everything else is refused, deferred, or held outside until it can justify entry.
Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination that follows the offender after impact. In practice, Curse Shield is for defended surfaces that impose audit burden, throttling, suspicion, reduced trust, quarantine, follow-up scrutiny, or another durable consequence on whatever keeps pressing into them.
Use Aqua Aura when the real threat is heat: escalating pressure, bursty contention, emotional overtemperature, or rapid-fire noise that is making clean operation impossible. Unlike a plain Aura that simply blanks weaker hits, Aqua Aura diffuses and cools them so Hermes can keep moving without matching the room's panic tempo.
Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything below it, so Hermes can keep operating through minor contact while preserving attention for impacts that actually matter. Unlike Barrier, Aura is not a one-hit absorb; unlike Leaf Shield, it does not punish contact. It is the baseline selective shell.