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GitHub 저장소

omniglass

omniglass에는 hyperscaleav에서 수집한 skills 6개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
6
Stars
3
업데이트
2026-07-13
Forks
1
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

ship-slice
소프트웨어 개발자

Use when a vertical-slice PR is built and about to be proposed for merge. Runs the pre-ship validation (fresh make test, make gen drift check, em-dash and attribution scan, a reviewer pass, the docs-with-everything check) and emits the standard ship-review report the architect approves from. Invoke at PR-ready, before asking for approval; re-run after addressing review findings.

2026-07-13
kobalte
웹·디지털 인터페이스 디자이너

Use when building or reviewing interactive overlay UI in the web/ SPA, which is built on Kobalte (@kobalte/core): tooltips, popovers, dialogs/drawers, menus, selects, comboboxes. Covers the headless-plus-Tailwind/daisyUI styling model, the portal pattern that keeps overlays from being clipped by a card or drawer, and the gotchas that waste the most time, above all that an interactive trigger placed inside a <label> silently breaks hover and steals the label. Reach for this whenever you add a floating element, wire a tooltip/popover/dialog, debug one that will not open or is clipped or has wrong accessibility, or test one in jsdom. Pairs with the solidjs skill.

2026-06-30
solidjs
소프트웨어 개발자

Use when writing or reviewing SolidJS code in the web/ SPA (any .tsx under web/src), or reasoning about its reactivity. Solid looks like React but its model is different in ways that cause real bugs and wrong code review if you carry React intuitions over. Reach for this whenever you touch a Solid component, debug a value that will not update or an effect that will not re-run, pass or ref or mutate a DOM element, build a list or a conditional, or review someone's Solid diff. Especially load it before claiming a piece of Solid code is wrong, since the most common mistake is reviewing Solid as if it were React.

2026-06-30
add-inventory-view
소프트웨어 개발자

Use when adding an operator-console page for an inventory-class entity (a scoped resource with list/tree + CRUD, e.g. interfaces, nodes, tasks, types, tags). Covers the rail (generated typed client + hand-written ListView config), the data layer, the page config, routing/nav, the test rail, and the invariants (id-as-address facets, edit-only-mutable-fields, cycle-safe parent, authz). NOT for dashboards/alarms/explore/learn surfaces, which need their own primitives.

2026-06-30
docs-diagram
소프트웨어 개발자

Use when adding or editing a diagram in the omniglass docs site (docs/, Astro Starlight). Covers the D2 + astro-d2 setup (build-time inline SVG, ELK layout, the d2 binary prerequisite), the colors-live-in-CSS-not-source theming contract that makes diagrams follow Starlight's light/dark toggle, the semantic class to CSS-hook vocabulary, and the build/preview/screenshot loop.

2026-06-27
storage-schema-change
데이터베이스 아키텍트

Use when adding or altering an omniglass storage schema element (a new column, a new table, or a rename). Covers how dbmate migrations work (run-once, never edited after applied, embedded), idempotent DDL (incl the Postgres rename DO-block, since PG has no RENAME COLUMN IF EXISTS), the three migration buckets, the Storage Gateway ripple, and the testcontainer round-trip RED->GREEN.

2026-06-13