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unity-pattern-composite
Composite
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Composite
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Lazy-load for LUX Unity bridge and MCP game-development operations: status, compile, tests, logs, launch, screenshots, hierarchy, dynamic code, record/replay, and one-loop MCP workflows.
Lazy-load only when this workflow is explicitly needed. Use for durable technical choices. Output a short ADR: Context, Decision, Alternatives, Consequences, Verification, Owner. Prefer existing LUX boundaries: gateway owns CLI/server, bridge owns Unity protocol, Skills owns passive workflows. Reject duplicate state, hidden fallback, and broad rewrites without evidence.
Lazy-load only when this workflow is explicitly needed. Use to review an existing design or implementation for boundary drift. Check SSoT, responsibility split, protocol consistency, atomicity, idempotency, and observable failures. Return ranked findings with file references, risk level, and the smallest corrective action.
Lazy-load only when this workflow is explicitly needed. Use when a change risks architectural drift. Enforce: .lux is SSoT; clear subsystem ownership; consistent schemas; atomic operations; idempotent retries; no silent fallback. Report violations and concrete repair steps.
Lazy-load only when this workflow is explicitly needed. Use for high-risk product, automation, or ethical decisions. Run: clarify intent; quantify evidence; check user/data/IP/fairness risks; define stop and rollback conditions; record approval. Verdicts: PASS, REVIEW, or REJECT.
Lazy-load only when this workflow is explicitly needed. Use to turn observed failures into actionable reports. Capture summary, environment, exact steps, expected result, actual result, logs, suspected subsystem, severity, reproducibility, and minimal next diagnostic. Do not invent fallback data.
| name | unity-pattern-composite |
| description | Composite |
| category | unity |
| source | unity-design-patterns-skills |
| source_path | patterns/composite/SKILL.md |
Treat individual objects and groups through one interface so callers can ignore tree shape.
public interface IBuffNode
{
void Apply(CharacterStats stats);
}
public sealed class BuffGroup : IBuffNode
{
private readonly List<IBuffNode> _children = new();
public void Add(IBuffNode node) => _children.Add(node);
public void Apply(CharacterStats stats)
{
foreach (var child in _children) child.Apply(stats);
}
}