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agent-skills

agent-skills에는 jwynia에서 수집한 skills 119개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
119
Stars
118
업데이트
2026-02-24
Forks
15
직업 범위
직업 카테고리 16개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

web-search-brave
시장조사 분석가·마케팅 전문가

Search the web using Brave Search API for fast, privacy-respecting results with localization, freshness filtering, and extra snippets. Use when you need web search results with country/language targeting or time-based filtering. Requires BRAVE_API_KEY. Keywords: brave, web search, localized search, privacy search, freshness filtering.

2026-02-24
npm-package
소프트웨어 개발자

Build and publish npm packages using Bun as the primary toolchain with npm-compatible output. Use when the user wants to create a new npm library, set up a TypeScript package for publishing, configure build/test/lint tooling for a package, fix CJS/ESM interop issues, or publish to npm. Covers scaffolding, strict TypeScript, Biome + ESLint linting, Vitest testing, Bunup bundling, and publishing workflows. Keywords: npm, package, library, publish, bun, bunup, esm, cjs, exports, typescript, biome, vitest, changesets.

2026-02-15
npx-cli
소프트웨어 개발자

Build and publish npx-executable CLI tools using Bun as the primary toolchain with npm-compatible output. Use when the user wants to create a new CLI tool, set up a command-line package for npx execution, configure argument parsing and terminal output, or publish a CLI to npm. Covers scaffolding, citty arg parsing, sub-commands, terminal UX, strict TypeScript, Biome + ESLint linting, Vitest testing, Bunup bundling, and publishing workflows. Keywords: npx, cli, command-line, binary, bin, tool, bun, citty, commander, terminal, publish, typescript, biome, vitest.

2026-02-15
skill-integrator
기타 컴퓨터 관련 직업

Integrate installed skill usage guidance into project CLAUDE.md/AGENTS.md based on project context. Use when skills are installed but agents don't know when to use them, when setting up a new project with skills, or when updating guidance after adding skills.

2026-02-15
adaptation-synthesis
기술 작가

Synthesize new works from extracted functional DNA documents. Use when adapting a source work to a new context, when combining multiple source extractions, or when generating variations that preserve function while changing form.

2026-02-15
book-marketing
시장조사 분석가·마케팅 전문가

Diagnose book marketing copy problems and generate platform-optimized blurbs, descriptions, taglines, and query pitches. Use when marketing copy feels weak, when descriptions aren't converting, or when starting marketing from scratch.

2026-02-15
dna-extraction
기술 작가

Extract the functional DNA from existing works (TV, film, books, plays). Use when adapting a source work, when analyzing what makes something work, when creating trope maps for reuse, or when you need to separate structural necessity from stylistic choice.

2026-02-15
flash-fiction
기술 작가

Diagnose and fix problems in flash fiction and micro fiction. Use when flash fiction feels weak, when writing stories under 1500 words, when working with micro fiction, sudden fiction, or compressed narrative forms.

2026-02-15
game-facilitator
기술 작가

Narrative RPG game master for collaborative storytelling. Use for tabletop RPG sessions, solo narrative games, or any real-time collaborative fiction requiring scene management, NPC portrayal, and story coherence.

2026-02-15
interactive-fiction
기술 작가

Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.

2026-02-15
list-builder
기술 작가

Build comprehensive randomization lists for creative entropy. Use when you need to create or expand lists of story elements (professions, locations, objects, names, etc.) for use with entropy tools. Leverages research sources like Kiwix/Wikipedia to build lists with good variety and size.

2026-02-15
media-adaptation
기술 작가

Systematically analyze existing media to extract transferable elements for new settings. Use when adapting TV, film, or games to fiction, translating tropes across genres, or transforming genre elements for new contexts.

2026-02-15
multi-order-evolution
기술 작가

Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.

2026-02-15
paradox-fables
기술 작가

Create fables that embody paradoxical wisdom without resolving into simple morals. Use when exploring tensions that can't be resolved, when you need narrative forms that bypass analytical defenses, or when creating teaching stories.

2026-02-15
sensitivity-check
기술 작가

Evaluate representation and flag potential harm concerns. Use when writing characters from marginalized groups, depicting sensitive subject matter, or wanting to check for stereotypes and harmful tropes.

2026-02-15
shared-world
기술 작가

Maintain a wiki-style world bible for collaborative fiction. Use for long-running story worlds, shared universes, membership sites, or any fiction requiring persistent canonical reference.

2026-02-15
sleep-story
기술 작가

Write stories designed to help listeners fall asleep. Use for bedtime podcasts, meditation content, calming narratives, or any content where the goal is gentle cognitive engagement that fades naturally into rest.

2026-02-15
table-tone
기술 작가

Diagnose and calibrate tonal delivery for tabletop RPG sessions. Use when narration feels flat, tone shifts jarringly, descriptions overwhelm play, or energy stays monotonous throughout sessions.

2026-02-15
character-arc
기술 작가

Design and troubleshoot character transformation arcs. Use when characters feel static, when transformation feels unearned or abrupt, when you can't articulate what false belief needs to die, or when characters serve plot without having internal journeys. Covers positive, negative, and flat arcs.

2026-02-15
character-naming
기술 작가

Break LLM name defaults with external entropy. Use when character names cluster around statistical medians (Chen, Patel, Maya, Marcus), when cast has collision risks, or when fantasy cultures need phonologically consistent naming.

2026-02-15
dialogue
기술 작가

Diagnose flat dialogue, same-voice characters, and lack of subtext. Use when conversations feel wooden, characters sound alike, or dialogue only does one thing at a time.

2026-02-15
memetic-depth
기술 작가

Create the perception of cultural depth through strategic juxtaposition of familiar and unfamiliar elements. Use when settings feel shallow, when you need centuries of implied history without exposition, or when worldbuilding lacks the texture of real cultural evolution.

2026-02-15
statistical-distance
기술 작가

Transform clichéd story elements by pushing along the emotional vector toward statistical edges. Use when first instincts are too predictable, when elements feel generic, or when you need the core methodology for avoiding statistical-center defaults.

2026-02-15
underdog-unit
기술 작가

Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.

2026-02-15
story-analysis
기술 작가

Systematically evaluate completed short stories or novel chapters to identify strengths, weaknesses, and improvement opportunities. Use after drafting to assess whether the piece achieves its narrative goals.

2026-02-15
story-coach
기술 작가

Act as an assistive writing coach who guides but never writes for the user. Use when helping someone develop their own writing through questions, diagnosis, and frameworks. Critical constraint - never generate story prose, dialogue, or narrative content. Instead ask questions, identify issues, suggest approaches, and let the writer write.

2026-02-15
story-collaborator
기술 작가

Act as an active writing partner who contributes content alongside the human writer. Use when the writer wants a collaborator who generates prose, dialogue, alternatives, and builds on their ideas. Applies Story Sense frameworks while actively contributing to the creative work. Contrasts with story-coach which never writes.

2026-02-15
story-idea-generator
기술 작가

Generate story concepts using a genre-first approach. Use when starting a new project, when brainstorming ideas, when a concept needs strengthening, or when you want to ensure emotional impact drives the story.

2026-02-15
story-sense
기술 작가

Diagnose what any story needs regardless of its current state. This skill should be used when a writer is stuck, evaluating story problems, when narrative feels broken, or when someone asks 'what's wrong with my story?'. Keywords: story, diagnosis, stuck, narrative, plot, character, worldbuilding, revision.

2026-02-15
cliche-transcendence
기술 작가

Transform predictable story elements into fresh, original versions. Use when something feels generic, when feedback says "I've seen this before," when elements orbit the protagonist too conveniently, or when you want to make a familiar trope feel new. Applies the 8-step CTF process and Orthogonality Principle.

2026-02-15
drafting
기술 작가

Break through blocks and execute first drafts. Use when the outline is done but the draft isn't happening, when writer's block strikes, when the blank page remains blank, or when progress stalls.

2026-02-15
genre-conventions
기술 작가

Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.

2026-02-15
prose-style
기술 작가

Diagnose sentence-level issues after structure is solid. Use when prose feels flat, sentences are monotonous, word choices are generic, or voice is inconsistent.

2026-02-15
revision
기술 작가

Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.

2026-02-15
chapter-drafter
기술 작가

Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.

2026-02-15
endings
기술 작가

Diagnose weak endings, rushed resolutions, and arbitrary conclusions. Use when stories build well but end disappointingly, when climax feels unearned, or when resolution doesn't complete character arcs.

2026-02-15
identity-denial
기술 작가

Structure stories around protagonists who refuse to acknowledge what they're becoming. Use when exploring self-deception, moral transformation, or the gap between self-perception and reality.

2026-02-15
key-moments
기술 작가

Structure stories around essential emotional moments using Rodriguez's approach integrated with elemental genres. Use when plotting feels mechanical, when emotional beats need defining, or when building stories from vivid scenes rather than plot outlines.

2026-02-15
moral-parallax
기술 작가

Generate speculative fiction stories about systemic exploitation by collapsing comfortable moral distances. Use when exploring how privilege and harm are connected, when writing about systems that export consequences, or when you want stories where innocence becomes impossible.

2026-02-15
novel-revision
기술 작가

Manage multi-level novel revisions while preventing cascade problems. Use when editing novels, when changes at one level break things at others, when you need systematic change management for long-form fiction, or when revisions keep creating new problems.

2026-02-15
이 저장소에서 수집된 skills 119개 중 상위 40개를 표시합니다.
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