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GitHub 저장소

the-kepler-testimonies

the-kepler-testimonies에는 jwynia에서 수집한 skills 29개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
29
Stars
8
업데이트
2026-01-03
Forks
3
직업 범위
직업 카테고리 5개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

revision
편집자

Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.

2026-01-03
story-sense
작가·저자

Diagnose what any story needs regardless of its current state. Use when a writer is stuck, when evaluating story problems, when a narrative feels broken, or when someone asks "what's wrong with my story?" Applies diagnostic model to identify the specific story state and recommend appropriate interventions.

2026-01-03
taste-eval
편집자

Evaluate creative work against explicit taste preferences. Use when drafting to align with project aesthetics, when reviewing to surface preference conflicts, or when generating voting options to reflect diverse tastes.

2026-01-03
worldbuilding
작가·저자

Diagnose world-level story problems. Use when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Applies systemic worldbuilding principles to identify specific gaps and recommend interventions.

2026-01-02
book-marketing
PR 전문가

Diagnose book marketing copy problems and generate platform-optimized blurbs, descriptions, taglines, and query pitches. Use when marketing copy feels weak, when descriptions aren't converting, or when starting marketing from scratch.

2026-01-01
brainstorming
편집자

Diagnose and fix convergent ideation. Use when brainstorming produces the same ideas every time, when all ideas cluster around one approach, or when you need to escape domain defaults.

2026-01-01
character-arc
작가·저자

Design and troubleshoot character transformation arcs. Use when characters feel static, when transformation feels unearned or abrupt, when you can't articulate what false belief needs to die, or when characters serve plot without having internal journeys. Covers positive, negative, and flat arcs.

2026-01-01
character-naming
작가·저자

Break LLM name defaults with external entropy. Use when character names cluster around statistical medians (Chen, Patel, Maya, Marcus), when cast has collision risks, or when fantasy cultures need phonologically consistent naming.

2026-01-01
cliche-transcendence
작가·저자

Transform predictable story elements into fresh, original versions. Use when something feels generic, when feedback says "I've seen this before," when elements orbit the protagonist too conveniently, or when you want to make a familiar trope feel new. Applies the 8-step CTF process and Orthogonality Principle.

2026-01-01
conlang
작가·저자

Generate phonologically consistent constructed languages for fiction. Use when you need naming languages, alien speech, or fantasy tongues without deep linguistics knowledge.

2026-01-01
dialogue
작가·저자

Diagnose flat dialogue, same-voice characters, and lack of subtext. Use when conversations feel wooden, characters sound alike, or dialogue only does one thing at a time.

2026-01-01
drafting
작가·저자

Break through blocks and execute first drafts. Use when the outline is done but the draft isn't happening, when writer's block strikes, when the blank page remains blank, or when progress stalls.

2026-01-01
endings
작가·저자편집자

Diagnose weak endings, rushed resolutions, and arbitrary conclusions. Use when stories build well but end disappointingly, when climax feels unearned, or when resolution doesn't complete character arcs.

2026-01-01
genre-conventions
작가·저자

Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.

2026-01-01
github-agile
소프트웨어 개발자

Diagnose GitHub-driven agile workflow problems and guide feature branch development

2026-01-01
list-builder
작가·저자

Build comprehensive randomization lists for creative entropy. Use when you need to create or expand lists of story elements (professions, locations, objects, names, etc.) for use with entropy tools. Leverages research sources like Kiwix/Wikipedia to build lists with good variety and size.

2026-01-01
naming
작가·저자

Diagnose why names don't work and guide creation of names that do. Use for brand names, product names, character names, place names, and titles when something feels off or when systematic naming is needed.

2026-01-01
outline-coach
편집자

Act as an assistive outline coach who guides structural development through questions. Use when helping someone develop their own outline through diagnosis and frameworks. Critical constraint - never generate outline content. Instead ask questions, identify structural issues, suggest approaches, and let the writer structure.

2026-01-01
outline-collaborator
작가·저자

Act as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.

2026-01-01
prose-style
작가·저자

Diagnose sentence-level issues after structure is solid. Use when prose feels flat, sentences are monotonous, word choices are generic, or voice is inconsistent.

2026-01-01
fact-check
편집자

Verify claims in generated output against sources. Use as a separate pass AFTER content generation to catch hallucinations. Critical constraint - cannot be reliably combined with generation in a single pass.

2026-01-01
research
사회 과학 연구 보조원

Diagnose research quality and guide systematic query expansion. Use when starting research on any topic, when stuck in research, or when unsure if research is complete.

2026-01-01
scene-sequencing
작가·저자

Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.

2026-01-01
sensitivity-check
작가·저자

Evaluate representation and flag potential harm concerns. Use when writing characters from marginalized groups, depicting sensitive subject matter, or wanting to check for stereotypes and harmful tropes.

2026-01-01
shared-world
작가·저자

Maintain a wiki-style world bible for collaborative fiction. Use for long-running story worlds, shared universes, membership sites, or any fiction requiring persistent canonical reference.

2026-01-01
story-coach
작가·저자

Act as an assistive writing coach who guides but never writes for the user. Use when helping someone develop their own writing through questions, diagnosis, and frameworks. Critical constraint - never generate story prose, dialogue, or narrative content. Instead ask questions, identify issues, suggest approaches, and let the writer write.

2026-01-01
story-collaborator
작가·저자

Act as an active writing partner who contributes content alongside the human writer. Use when the writer wants a collaborator who generates prose, dialogue, alternatives, and builds on their ideas. Applies Story Sense frameworks while actively contributing to the creative work. Contrasts with story-coach which never writes.

2026-01-01
story-idea-generator
작가·저자

Generate story concepts using a genre-first approach. Use when starting a new project, when brainstorming ideas, when a concept needs strengthening, or when you want to ensure emotional impact drives the story.

2026-01-01
story-zoom
작가·저자

Manage multi-level story synchronization. Use when changes at one abstraction level (pitch, structure, scenes, entities, prose) need to propagate to others, or when story elements feel inconsistent across levels.

2026-01-01