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packaging-and-deployment

스타15
포크2
업데이트2026년 5월 27일 03:49

Cook, package, and ship an Unreal project — the cook process (by-the-book vs on-the-fly, cook rules, always/never cook directories, shader sharing), build configurations (Debug/DebugGame/Development/Test/Shipping) and build targets (Game/Client/Server/Editor) declared in *.Target.cs files, UAT BuildCookRun command-line pipeline, pak files and the modern IoStore (.utoc/.ucas) container format, asset chunking and Primary Asset Rules for DLC/patching, ProjectPackagingSettings (bUseIoStore, bGenerateChunks, bCompressed, DirectoriesToAlwaysCook/NeverCook), platform targets, content-on-demand / IoStore On-Demand, and shipping-vs-development behavioral differences (WITH_EDITOR, stripped checks/logs). Use when producing a runnable build, automating cook/package in CI, diagnosing packaging failures, configuring what ships, or setting up chunked DLC delivery.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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