원클릭으로
uloop-launch
Use when Unity Editor is not running or needs a clean restart.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Use when Unity Editor is not running or needs a clean restart.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | uloop-launch |
| description | Use when Unity Editor is not running or needs a clean restart. |
Launch Unity Editor with the correct version for a project.
npx --yes uloop-cli@2.2.0 launch is not fire-and-forget. When Unity needs to start or restart, the command waits
until Unity is actually ready for CLI operations before it exits.
npx --yes uloop-cli@2.2.0 launch [project-path] [options]
| Parameter | Type | Description |
|---|---|---|
project-path | string | Optional. Use only when the target Unity project is not in the current directory. |
-r, --restart | boolean | Kill running Unity and restart |
-p, --platform <P> | string | Build target (e.g., StandaloneOSX, Android, iOS) |
--max-depth <N> | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) |
-a, --add-unity-hub | boolean | Add to Unity Hub only (does not launch) |
-f, --favorite | boolean | Add to Unity Hub as favorite (does not launch) |
# Search for Unity project in current directory and launch
npx --yes uloop-cli@2.2.0 launch
# Launch specific project
npx --yes uloop-cli@2.2.0 launch /path/to/project
# Restart Unity (kill existing and relaunch)
npx --yes uloop-cli@2.2.0 launch -r
# Launch with build target
npx --yes uloop-cli@2.2.0 launch -p Android
# Add project to Unity Hub without launching
npx --yes uloop-cli@2.2.0 launch -a
日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.