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component-scaffolder
为引擎快速脚手架一个带反射注册的 ECS 组件
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
为引擎快速脚手架一个带反射注册的 ECS 组件
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
构建项目(默认构建 Editor 目标)
交互式创建新的 ECS 组件,自动生成反射注册代码
构建并运行 Editor
在子任务/phase 完成后,把"关键决策、踩坑、技术栈舍弃与选择"沉淀到对应位置(任务 SPEC.md / 全局 MEMORY.md / docs/decisions ADR)。Use proactively when the user invokes /checkpoint, says "整理一下"、"沉淀一下"、"phase 收尾"、"做个 checkpoint"、"任务先告一段落"。
Comprehensive citation management for academic research. Search Google Scholar and PubMed for papers, extract accurate metadata, validate citations, and generate properly formatted BibTeX entries. This skill should be used when you need to find papers, verify citation information, convert DOIs to BibTeX, or ensure reference accuracy in scientific writing.
Search 78 public scientific, biomedical, materials science, and economic databases via REST APIs. Covers physics/astronomy (NASA, NIST, SDSS, SIMBAD), earth/environment (USGS, NOAA, EPA), chemistry/drugs (PubChem, ChEMBL, DrugBank, FDA, KEGG, ZINC, BindingDB), materials (Materials Project, COD), biology/genomics (Reactome, UniProt, STRING, Ensembl, NCBI Gene, GEO, GTEx, PDB, AlphaFold, InterPro, BioGRID, Gene Ontology, dbSNP, gnomAD, ENCODE, Human Protein Atlas, Human Cell Atlas), disease/clinical (COSMIC, Open Targets, ClinicalTrials.gov, OMIM, ClinVar, GDC/TCGA, cBioPortal, DisGeNET, GWAS Catalog), regulatory (FDA, USPTO, SEC EDGAR), economics/finance (FRED, World Bank, US Treasury), demographics (US Census, Eurostat, WHO). Use when looking up compounds, genes, proteins, pathways, variants, clinical trials, patents, economic indicators, or any public database API query.
| name | component-scaffolder |
| description | 为引擎快速脚手架一个带反射注册的 ECS 组件 |
| metadata | {"short-description":"组件脚手架生成"} |
面向“新增组件”场景的快速脚手架流程。该 skill 偏向一次性完整生成,适合直接落地代码修改。
Component 结尾)Engine/src/Scene/Components.h:ENGINE_COMPONENT 与多条 ENGINE_PROPERTYEngine/src/Reflection/ComponentRegistry.cpp:REGISTER_COMPONENT_BEGIN/ENDREGISTER_PROPERTYComponentRegistry.cpp 已包含 Scene/Components.h(通常已有)ENGINE_PROPERTY 都有对应 REGISTER_PROPERTYPropertyType 与字段 C++ 类型严格匹配PropertyType 与字段类型一致float -> PropertyType::Floatint -> PropertyType::Intbool -> PropertyType::Boolglm::vec2 -> PropertyType::Vec2glm::vec3 -> PropertyType::Vec3(颜色可用 Color3)glm::vec4 -> PropertyType::Vec4(颜色可用 Color4)std::string -> PropertyType::String(路径可用 AssetPath)enum -> PropertyType::Enum(需要额外枚举名数组)ENGINE_PROPERTY_HINTS(MyComp, Speed, "速度", PropertyType::Float,
{ .Speed = 0.1f, .Min = 0.0f, .Max = 100.0f });