budget-control
Per-workflow budget enforcement: tripwire at 80% (downgrade model tier), HITL at 100%. Telemetry pattern for cost-per-task tracking.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Per-workflow budget enforcement: tripwire at 80% (downgrade model tier), HITL at 100%. Telemetry pattern for cost-per-task tracking.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | budget-control |
| description | Per-workflow budget enforcement: tripwire at 80% (downgrade model tier), HITL at 100%. Telemetry pattern for cost-per-task tracking. |
Workflows declare Constraints.budget_usd. Every squad return updates HydraState.budget.spent_usd. The CFO gate (hydra-cfo-gate) tripwires at thresholds.
< 0.5 consumed: opus-tier free use.0.5..0.8: prefer sonnet for non-creative-quality tasks.0.8..1.0: downgrade to haiku where rubric allows; emit budget_tripwire trace event.>= 1.0: PAUSE; emit HITL_REQUEST(reason="budget_approval").Every record_attempt event posted by the dispatcher includes tokens_in, tokens_out, cost_usd. Roll up per squad and per task to detect unit-economics anomalies (cost-per-task >> rolling-avg → defer to executive cfo for investigation).
/hydra:resume <wf> --modify-budget <usd> is the only way to lift a budget pause. It writes a budget_override audit row. There is no auto-renewal.
Memory fabric usage — ephemeral / episodic / semantic. Read this before reading from or writing to Hydra memory.
How to construct, validate, and route Hydra's typed cross-squad message envelopes. Use whenever an agent emits or consumes a CSuiteDecisionPacket, PRD, ArchRFC, DevTask, CreativeBrief, ShotList, AssetJob, HITLRequest, DecisionRecord, or Handoff.
When and how Hydra pauses for human input. Defines HITL gate placement, render format, resume contracts, expiry behavior, and override semantics.
How Hydra discovers, resolves, and routes to squad packs. Read this before adding/removing/modifying a squad.