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game-systems-design

스타0
포크0
업데이트2026년 6월 15일 12:47

Systems-designer skill for producing mechanics and systems specs at studio altitude — verbs, inputs/outputs, feedback, failure-states, counter-play, teaching scenarios, difficulty scaling, systemic interactions, combat math, status-effect stacking, the economy of attention, emergence, and exploit-resistance. Read this before designing any mechanic or system. Invoked by The Systemsmith and The Duelist. Complements the engineering-side game-design mechanic-spec template in pair-programmer by adding the systems-interaction and combat-math layers studios use to find emergence and exploits before they ship.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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