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LeeX852
GitHub 제작자 프로필

LeeX852

1개 GitHub 저장소에서 수집된 14개 skills를 저장소 단위로 보여줍니다.

수집된 skills
14
저장소
1
업데이트
2026-06-18
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

2d-development
소프트웨어 개발자

Develop 2D games in Godot including sprites, tilemaps, cameras, lighting, and parallax backgrounds. Use this skill when building 2D platformers, top-down games, implementing tilemap-based levels, 2D camera systems, day/night cycles, or any 2D-specific game feature.

2026-06-18
3d-development
소프트웨어 개발자

Develop 3D games in Godot including meshes, lighting, cameras, environments, and 3D model importing. Use this skill when building 3D scenes, setting up lighting rigs, configuring cameras, importing glTF/FBX models, implementing 3D character controllers, or working with the 3D rendering pipeline.

2026-06-18
animation
소프트웨어 개발자

Create and manage animations in Godot using AnimationPlayer, AnimationTree, Tween, and AnimatedSprite2D. Use this skill when building character animations, UI transitions, sprite frame animations, tween-based effects, or animation state machines.

2026-06-18
audio
소프트웨어 개발자

Implement audio in Godot including sound effects, music playback, audio buses, and 3D spatial audio. Use this skill when setting up audio players, managing audio buses, creating music systems with crossfade, pooling audio sources, or adding positional audio to 2D/3D scenes.

2026-06-18
export-deploy
소프트웨어 개발자

Export and deploy Godot projects to Windows, Linux, macOS, Android, iOS, and Web platforms. Use this skill when configuring export presets, setting up CI/CD pipelines, preparing release builds, optimizing for target platforms, or distributing games to Steam, itch.io, or mobile stores.

2026-06-18
gdscript
소프트웨어 개발자

Write, debug, and optimize GDScript code for Godot Engine 4.x. Use this skill when creating scripts, fixing GDScript errors, connecting signals, configuring export variables, setting up node references, or implementing character movement and game logic in GDScript.

2026-06-18
input-system
소프트웨어 개발자

Handle player input in Godot across keyboard, mouse, gamepad, and touch devices. Use this skill when configuring input actions, processing keyboard/mouse/gamepad events, implementing touch controls, setting up virtual joysticks, managing mouse modes, or building remappable input systems.

2026-06-18
navigation
소프트웨어 개발자

Implement pathfinding and navigation in Godot using NavigationAgent and NavigationRegion nodes. Use this skill when building AI movement systems, setting up navigation meshes, creating patrol routes, implementing obstacle avoidance, or adding dynamic navigation to 2D/3D games.

2026-06-18
이 저장소에서 수집된 skills 14개 중 상위 8개를 표시합니다.
저장소 1개 중 1개 표시
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