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medieval-village
A rustic medieval village with town square, timber-frame houses, market stalls, church, and surrounding forest
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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A rustic medieval village with town square, timber-frame houses, market stalls, church, and surrounding forest
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | medieval-village |
| description | A rustic medieval village with town square, timber-frame houses, market stalls, church, and surrounding forest |
| user-invocable | true |
| metadata | {"type":"world","genre":"medieval","difficulty":"starter","entity_count":38,"features":["parametric shapes","PBR materials","point lights","directional light","ambient audio (forest + wind)","spatial audio (fire emitters)","bob behaviors","pulse behaviors","spin behaviors","avatar (first person)","guided tour"]} |
| useWhen | [{"contains":"medieval"},{"contains":"village"},{"contains":"fantasy"}] |
A rustic medieval village built entirely from parametric primitives. The scene demonstrates a range of Gen features: shapes, PBR materials, lighting, ambient and spatial audio, behaviors, avatar configuration, and a guided tour.
gen_load_world({ "path": "medieval-village" })
To customize, fork it first:
gen_fork_world({ "source": "medieval-village", "new_name": "my-village" })
Then modify entities, add NPCs, doors, or teleporters as needed.