Skip to main content
LunCoSim
GitHub 제작자 프로필

LunCoSim

3개 GitHub 저장소에서 수집된 72개 skills를 저장소 단위로 보여줍니다.

수집된 skills
72
저장소
3
업데이트
2026년 10월 7일
저장소 탐색

저장소와 대표 skills

run-modelica
미분류

Recipe for running Modelica models and building experiments/graphs in lunica (LunCoSim), driven from the HTTP API with curl. Trigger whenever you need to: launch the workbench, open/compile a Modelica model, run it live (interactive realtime) or as a fast…

2026년 10월 7일
authoring-vessel-controllers
미분류

Author vehicle controllers in LunCoSim so spacecraft, landers, rovers, and drones can move, fly, drive, land, or accept pilot control. Use when adding or debugging autopilot, GNC, guidance, waypoint following, thruster response, manual takeover, a Modelica…

2026년 10월 7일
author-rhai-tool
미분류

Create, extend, register, or debug a reusable LunCoSim Rhai tool library for live USD authoring, component linting, inspection, or test support. Use when a task needs a new `name::function(...)` tool, a typed USD plan builder, a read-only requirement report,…

2026년 10월 7일
test-via-api
미분류

How to verify luncosim changes end-to-end without asking the user to click. Trigger whenever a UI flow needs verification — a new diagram, a fix to drill-in, a screenshot to confirm a regression, a smoke test of any reflect-registered Event command. The…

2026년 10월 7일
usd-projection
미분류

Extend or diagnose LunCoSim's USD-to-ECS projection: add a supported prim or attribute, trace an ignored field, or fix edits that fail to persist, undo, replicate, or render. Use for `lunco-usd*` machinery and document-owned ECS state. Prefer this skill for…

2026년 10월 7일
use-asset-library
미분류

Add or locate LunCoSim assets under `assets/`: USD components, WGSL shaders, Modelica models, SysML requirements, or event-driven Rhai policies. Use for discovery, spawn palette entries, `lunco://` references, Twin-mounted assets, source programs, or web…

2026년 10월 7일
performance-profiling
미분류

Diagnose or improve LunCoSim FPS, physics time, periodic stalls, Builder versus View differences, terrain/render cost, or Tracy captures. Use when performance must improve architecturally without changing BigSpace, substeps, shadows, terrain quality, or image…

2026년 10월 7일
edit-usd-assembly
미분류

Create or modify a reusable LunCoSim USD assembly such as a rover, lander, payload, or sensor mount through the live headful Assembly Editor. Use when the user must see each change in the running window, give feedback between edits, and the agent must inspect…

2026년 10월 7일
수집된 skill 43개 중 8개를 표시합니다.
constellation-design
항공우주 엔지니어

Design and analyze satellite constellations and distributed space architectures. Use this skill for Walker constellation patterns, coverage analysis, inter-satellite links, orbital shell design, collision avoidance, spectrum coordination, and deorbit…

2026년 3월 2일
cost-modeling
항공우주 엔지니어선박 엔지니어·해군 건축가

Perform parametric cost estimation and ROM (Rough Order of Magnitude) costing for space missions. Use this skill to generate lifecycle cost estimates using CERs, compare launch costs, estimate operations budgets, and support cost-driven trade studies. Trigger…

2026년 3월 2일
eclss-assessment
항공우주 엔지니어기타 엔지니어

Perform Environmental Control and Life Support System (ECLSS) sizing and analysis for crewed spacecraft, stations, and habitats. Use this skill to size O₂ generation, CO₂ removal, water recovery, thermal/humidity control, and habitable volume. Trigger for…

2026년 3월 2일
flight-software-architect
소프트웨어 개발자

Define Flight Software (FSW) architectures, C&DH hardware requirements, and modern DevOps practices for space. Use this skill to size processors, estimate memory, plan software tasking, design FDIR strategies, plan CI/CD pipelines, set up…

2026년 3월 2일
ground-systems-assessment
항공우주 엔지니어

Design and assess ground segment infrastructure for space missions. Use this skill to plan mission control centers, ground station networks, launch facility requirements, GSE design, and range safety. Trigger for "ground systems," "mission control," "ground…

2026년 3월 2일
isru-assessment
항공우주 엔지니어

Perform In-Situ Resource Utilization (ISRU) sizing and feasibility analysis. Use this skill to evaluate resource extraction from planetary regolith, propellant production from local materials, water ice mining, and closed-loop resource economics. Trigger for…

2026년 3월 2일
manufacturing-assessment
선박 엔지니어·해군 건축가

Assess spacecraft manufacturability, production planning, and fabrication trades. Use this skill for Design for Manufacturing (DFM), Design for Assembly (DFA), make-vs-buy decisions, production rate analysis, and vertical integration trades. Trigger for…

2026년 3월 2일
reusability-analysis
항공우주 엔지니어

Analyze reusability of launch vehicles and spacecraft systems. Use this skill to size recovery hardware, estimate refurbishment costs, model reuse degradation, and calculate flight-rate economics. Trigger for "reusability," "landing propellant," "recovery…

2026년 3월 2일
수집된 skill 27개 중 8개를 표시합니다.
저장소 3개 중 3개 표시
모든 저장소를 표시했습니다