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LunCoSim
GitHub creator profile

LunCoSim

Repository-level view of 32 collected skills across 3 GitHub repositories, including approximate occupation coverage.

skills collected
32
repositories
3
occupation fields
2
updated
2026-05-03
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
space-engineering-skills
27 skills42updated 2026-03-02
84% of creator
constellation-design
항공우주 엔지니어

Design and analyze satellite constellations and distributed space architectures. Use this skill for Walker constellation patterns, coverage analysis, inter-satellite links, orbital shell design, collision avoidance, spectrum coordination, and deorbit compliance. Trigger for "constellation," "Walker pattern," "coverage analysis," "orbital shell," "inter-satellite link," "ISL," "revisit time," "ground coverage," "mega-constellation," or "distributed architecture."

2026-03-02
cost-modeling
항공우주 엔지니어선박 엔지니어·해군 건축가

Perform parametric cost estimation and ROM (Rough Order of Magnitude) costing for space missions. Use this skill to generate lifecycle cost estimates using CERs, compare launch costs, estimate operations budgets, and support cost-driven trade studies. Trigger this for "cost estimate," "ROM cost," "mission cost," "launch cost," "cost model," "lifecycle cost," "operations cost," or whenever a trade study needs cost as a Figure of Merit.

2026-03-02
eclss-assessment
항공우주 엔지니어기타 엔지니어

Perform Environmental Control and Life Support System (ECLSS) sizing and analysis for crewed spacecraft, stations, and habitats. Use this skill to size O₂ generation, CO₂ removal, water recovery, thermal/humidity control, and habitable volume. Trigger for "life support," "ECLSS," "crew systems," "O2 generation," "CO2 scrubbing," "water recycling," "habitable volume," "cabin pressure," or "crew consumables."

2026-03-02
flight-software-architect
소프트웨어 개발자

Define Flight Software (FSW) architectures, C&DH hardware requirements, and modern DevOps practices for space. Use this skill to size processors, estimate memory, plan software tasking, design FDIR strategies, plan CI/CD pipelines, set up simulation-in-the-loop testing, and define automated test infrastructure. Trigger this for "FSW architecture," "processor sizing," "data handling," "FDIR design," "onboard computer selection," "CI/CD for flight software," "simulation in the loop," "DevOps for space," or "automated FSW testing."

2026-03-02
ground-systems-assessment
항공우주 엔지니어

Design and assess ground segment infrastructure for space missions. Use this skill to plan mission control centers, ground station networks, launch facility requirements, GSE design, and range safety. Trigger for "ground systems," "mission control," "ground station," "GSE," "ground support equipment," "launch pad," "range safety," "mission operations center," "telemetry tracking," or "ground segment."

2026-03-02
isru-assessment
항공우주 엔지니어

Perform In-Situ Resource Utilization (ISRU) sizing and feasibility analysis. Use this skill to evaluate resource extraction from planetary regolith, propellant production from local materials, water ice mining, and closed-loop resource economics. Trigger for "ISRU," "in-situ resources," "regolith processing," "propellant production," "water ice extraction," "lunar mining," "Mars ISRU," "Sabatier reactor," or "oxygen from regolith."

2026-03-02
manufacturing-assessment
선박 엔지니어·해군 건축가

Assess spacecraft manufacturability, production planning, and fabrication trades. Use this skill for Design for Manufacturing (DFM), Design for Assembly (DFA), make-vs-buy decisions, production rate analysis, and vertical integration trades. Trigger for "manufacturability," "DFM," "DFA," "production rate," "make or buy," "fabrication," "assembly sequence," or "vertical integration."

2026-03-02
reusability-analysis
항공우주 엔지니어

Analyze reusability of launch vehicles and spacecraft systems. Use this skill to size recovery hardware, estimate refurbishment costs, model reuse degradation, and calculate flight-rate economics. Trigger for "reusability," "landing propellant," "recovery system," "refurbishment," "turnaround time," "flight rate economics," "booster recovery," or "reuse degradation."

2026-03-02
Showing top 8 of 27 collected skills in this repository.
#002
lunco-sim
3 skills9720updated 2026-05-03
9.4% of creator
test-via-api
소프트웨어 품질 보증 분석가·테스터

How to verify lunica changes end-to-end without asking the user to click. Trigger whenever a UI flow needs verification — a new diagram, a fix to drill-in, a screenshot to confirm a regression, a smoke test of any reflect-registered Event command. The workbench exposes a small HTTP API on `--api PORT`; this skill is the runbook for driving it from curl, capturing screenshots, diagnosing failures, and adding new commands when the existing surface isn't enough. Also trigger when you catch yourself about to `pkill lunica`, write a temp `.rs` test binary to inspect rumoca state, chain a `sleep 30 && tail` poll, or ask the user "can you check the screenshot?". The right move is always: send a command, take a screenshot, read it, decide.

2026-05-03
lunco-theme
소프트웨어 개발자

LunCoSim's centralised theming system. Use this skill whenever you are about to write, touch, or review UI code that involves a color, spacing value, rounding, or egui visual style — in any panel, overlay, widget, gizmo label, or diagram. Trigger on any `Color32::from_rgb`, hex color, `ui.style_mut()`, `visuals.*`, `ctx.set_visuals`, "dark mode", "light mode", "accent color", "highlight", palette tweak, mention of Catppuccin, or work on a typed block-diagram editor (wire colours, class-kind badges). Also trigger when adding a new panel that needs colors, or when the user asks to "restyle", "retheme", or "make it match". The rules here are project-specific — defaults from egui or Bevy alone will lead you to hard-code colors, which violates the Tunability Mandate.

2026-04-20
lunco-ui
소프트웨어 개발자

LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking layouts, themes, or anything involving egui, bevy_workbench, or WorkbenchPanel. Also use when the user mentions CommandMessage, WidgetSystem, or 3D world-space UI. Even if the request seems simple (like "add a button"), use this skill because the panel registration and command patterns are project-specific and not obvious from Bevy alone.

2026-04-12
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