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build-usd-scene

스타98
포크20
업데이트2026년 7월 7일 01:57

How to author and edit the 3D world in LunCoSim — load scenes, spawn objects, place/move/rotate them, and tune their properties, over the API. USE THIS SKILL whenever the user asks, in plain words, things like: "put a lander near that crater", "spawn a few rovers here", "load the Moon scene", "add some rocks / obstacles", "move / rotate / scale this", "set its colour / mass / material", "build a scene with X and Y", or "clear the scene and start over". Any request to assemble or edit what's IN the 3D world belongs here — the user won't say "USD" or "prim". (For the agent mid-code: `LoadScene` / `SpawnEntity` / `MoveEntity` / `SetObjectProperty`, an `entry_id` from the spawn catalog, a `.usda` file, coordinate placement, or "why did the gizmo grab the wrong thing?".) Project-specific and non-obvious: USD is the SOURCE OF TRUTH (projected to ECS — you edit the world by authoring it), the engine frame is fixed (Y-up, right-handed, −Z-forward, metres), `LoadScene` paths are relative to the assets root, spawnable

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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